Loading
  • 21 Aug, 2019

  • By, Wikipedia

Florence (video Game)

Florence is an interactive story and video game developed by the Australian studio Mountains and published by Annapurna Interactive. The game was released on February 14, 2018 (Valentine's Day) for iOS, on March 14, 2018 for Android, and for macOS, Nintendo Switch, and Windows on February 13, 2020.

In Florence, the player follows the story of 25-year-old Florence Yeoh as she lives her daily routine and meets Krish, a cellist she sees in the park. The game features little written dialogue and tells Florence's story through a series of brief chapters. Puzzles are used to reinforce pieces of Florence's life as players progress through her story.

Lead designer Ken Wong wanted to create games that eschewed violence and was inspired by his work on Monument Valley to have a more narrative-focused experience that included puzzles. The game received critical acclaim that praised the game's art-style, music, and narrative structure, but received some criticism for its ending.

Gameplay

Florence shows the awkwardness of a first date through a puzzle minigame. As Florence becomes more comfortable talking with Krish, the puzzles become easier.

Florence is divided into 20 chapters, each featuring a different portion of Florence Yeoh's life. The chapters are separated into six acts, which represent different portions of Florence's growth and change. The game plays out linearly, requiring input from the player in the form of short minigames which help mimic or reveal Florence's thoughts and actions. These games include: Florence brushing her teeth, Florence following the sound of a cello to find Krish, Krish cleaning his room before Florence visits, and Florence packing up her things when Krish moves in—and giving Krish's things back to him when he moves out—among others. A single play-through of Florence takes approximately 30 minutes.

Plot

The game follows Florence Yeoh, a 25-year-old woman who lives alone and is settled into a monotonous routine of working at her job and mindlessly interacting with social media on her commute. One morning, her phone dies and she follows the sound of a cello and sees Krish, a street performer, for the first time. Krish befriends her and they go out on some dates. They kiss for the first time and begin to take their relationship more seriously. Krish moves in with Florence and is pushed by her to follow his dreams of being a great cellist. As a thank you, Krish gives Florence a painting set and Florence fantasizes about following her passion of being an artist.

The couple have their first fight six months later at a grocery store. After a year, the two have fallen into a routine and begin to drift apart. After another fight, Krish moves out. Florence decides to quit her job and follow her painting passion, where she finds success.

Development

Ken Wong, the lead designer for Florence, wanted to create a game that eschewed violence.

After his success with Monument Valley, game designer Ken Wong felt that he had done what he could at his development studio, Ustwo, and wanted to create his own studio. He chose to move back to his native Australia after seeing the game development scene in Melbourne grow. Wong founded a new company, Mountains, in Melbourne.

After hiring staff, Mountains had no direction on what kind of game they wanted to create. Wong's approach was to first hire the team and then come up with a solid game. The staff discussed how film and books regularly explored love and human emotions, but that it was missing from game design and it would be a "good challenge." They opted to move forward and create Florence. It was the first game Wong had worked on since Monument Valley.

Wong and the rest of the team wanted to create a game that eschewed violence. Wong said, "I wanted to explore what kind of stories and what kind of dynamics we can get without resorting to violence." Mountains decided to make the game on mobile so it could be as accessible as possible. The team's goal was to create a game where players focus on exploring emotions instead of achieving goals. In contrast to Wong's previous game, Monument Valley, Wong wanted to create an experience that was similar to a comic book or silent movie with a focus on narrative. Wong and the team were inspired by film in creating Florence, and specifically cited 500 Days of Summer, Eternal Sunshine of the Spotless Mind, and Titanic.

The developers wanted to make the game a linear experience early on in the process because of a concern that people with more life experience would make the "correct" choices and avoid the moral of the game. Mountains was inspired by the way people consume other media for the emotional connections they bring, and wanted to bring that feeling to video games. The team decided to use music as a substitute for dialogue throughout the game, with the cello representing Krish while the piano follows Florence. Mountains used musical themes for the characters after accidentally creating them during development of the "Groceries" chapter, where Krish and Florence have their first fight. Wong chose the name Florence as she was designed to be a Chinese Australian whose parents picked an "old fashioned name" for their daughter when they immigrated.

Staff abuse allegations

After Florence's release, lead developer Ken Wong was accused of being verbally abusive by one of Mountains's staffers during the development of Florence. One staffer, who served as a lead developer on Florence, accused Wong of abusing him emotionally "to the point of depression and suicide." Another staff member described Wong during this period as "a very cruel person in a position of power who liked to make people feel bad to make himself feel better." Wong publicly apologized for his behavior in a statement, saying, "There are a lot of things I should have done better or differently during that time." The abuse by Wong and its impact on Mountains along with abuse by auteur developers at two other development studios that had publishing contracts with Annapurna Interactive were featured in a March 2022 People Make Games video. A policy was implemented after Florence's development that allowed staff to decline one-on-one meetings with Wong if they thought he was overstepping and to use a safeword that would immediately end any conversation with him.

Reception

Reception by Critics

Florence was announced on October 24, 2017. A demo shown publicly at PAX Australia 2017 focused on the first 15 minutes of the game, where it received positive marks from Australian video game journalists. Kotaku Australia's Rae Johnston called Florence her "stand-out game" and felt that the game's minigames succeeded in making her invested in the characters. PC Authority's Alayna Cole praised the game for standing out with a story about love and diversity, describing it as feeling "like a rarity" in modern video game culture.

Florence was well received by critics. CJ Andriessen of Destructoid described the game as "a truly beautiful product" and felt that the game was one of the most imaginative storytelling devices he had ever seen. Tim Biggs of The Sydney Morning Herald felt that the minigames made Florence "truly special" and that it was "breathtaking and emotionally affirming". Jordan Erica Webber of The Guardian praised Florence's ability to capture "what it's like to fall in love for the first time." Eurogamer's Christian Donlan noted that the game's puzzle format to life doesn't "quite work" but still loved the journey the game provided. The Hollywood Reporter's Patrick Shanley praised Wong and his team for nailing the "getting to know you" aspect of dating. IGN Japan's Esra Krabbe called it a "universal work of art" and praised it as a game that anyone could play. The Guardian's Simon Parkin listed Florence as his "Game of the Month" and noted that the game never felt trite and was well executed.

Many reviewers compared the game to the WarioWare series. The Verge's Andrew Webster compared the game to a "webcomic crossed with Warioware," and Polygon's Allegra Frank praised the game's minigames as making the emotional component of the game resonate with the player. Destructoid's Andriessen echoed Frank on the effectiveness of the minigames and felt that the game was a "beautiful product".

Criticism focused on some story elements, specifically its ending. Destructoid's Andriessen stated that the game left him with a "pessimistic opinion" about love and noted that "it's the narcissistic pursuit of their real passion, art, that wins out in the end." Eurogamer's Donlan felt that the ending traded "one easy cliché for another", although concluding that the ending's disappointment may have been the point.

Sales

Florence made its development costs back, but did not make enough money to fund Mountains' next project. Ken Wong, Florence's lead designer, described the game's sales as "okay" and stated that "Premium mobile is tough." At a panel discussion, Wong mentioned that half of the sales for Florence were from China, and noted that more people had played the game in Mandarin than in English. Wong reported at Game Developers Conference 2019 that 88% of sales were on iOS, with 41% of those iOS sales coming from China.

Accolades

From left to right: Florence composer Kevin Penkin, producer Kamina Vincent and creative director Ken Wong at the 2019 Game Developers Choice Awards

The game was a runner-up for "Best Moment or Sequence" with "Trying to Piece the Relationship Back Together" in Giant Bomb's Game of the Year Awards 2018. Polygon named the game among the decade's best.

Year Award Category Result Ref
2018 Golden Joystick Awards Mobile Game of the Year Nominated
The Game Awards 2018 Games for Impact Nominated
Best Mobile Game Won
Best Debut Indie Game Nominated
Gamers' Choice Awards Fan Favorite Mobile Game Nominated
Australian Games Awards Australian Developed Game of the Year Nominated
2019 New York Game Awards A-Train Award for Best Mobile Game Won
22nd Annual D.I.C.E. Awards Portable Game of the Year Won
Outstanding Achievement for an Independent Game Nominated
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Story Nominated
National Academy of Video Game Trade Reviewers Awards Game, Original Adventure Nominated
Game, Special Class Nominated
SXSW Gaming Awards Excellence in Narrative Nominated
Mobile Game of the Year Nominated
Game Developers Choice Awards Best Debut (Mountains) Won
Best Mobile Game Won
Innovation Award Nominated
Best Narrative Nominated
15th British Academy Games Awards Debut Game Nominated
Game Beyond Entertainment Nominated
Mobile Game Won
Narrative Nominated
Music Nominated
Original Property Nominated
International Mobile Gaming Awards Grand Prix Won
Italian Video Game Awards Best Mobile Game Won
Game Beyond Entertainment Nominated
2019 Webby Awards Best Art Direction Nominated
Best Game Design Won
Best Music/Sound Design Nominated
Best Writing Nominated
Games for Change Awards Best Gameplay Nominated

References

  1. ^ Carpenter, Nicole (February 4, 2020). "Florence's sweet, subtle story coming to Nintendo Switch and PC". Polygon. Archived from the original on February 4, 2020. Retrieved February 4, 2020.
  2. ^ Biggs, Tim (March 14, 2018). "Florence review: wordless love story is brief and breathtaking". The Sydney Morning Herald. Archived from the original on March 19, 2018. Retrieved March 18, 2018.
  3. ^ Fogel, Stefanie (February 19, 2018). "'Florence' Is a Short, Bittersweet and Relatable Tale About First Love". Rolling Stone. Archived from the original on March 20, 2018. Retrieved March 18, 2018.
  4. ^ Andriessen, CJ (February 27, 2018). "Review: Florence". Destructoid. Archived from the original on April 16, 2018. Retrieved March 18, 2018.
  5. ^ Donlan, Christian (February 19, 2018). "Florence is so much more than a love story". Eurogamer. Archived from the original on March 30, 2018. Retrieved March 29, 2018.
  6. ^ Parkin, Simon (March 3, 2018). "Florence review – girl meets boy meets iPhone game". The Guardian. Archived from the original on March 24, 2018. Retrieved April 12, 2018.
  7. ^ Webster, Andrew (February 14, 2018). "With just a few taps, Florence shows you how it feels to fall in love". The Verge. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  8. ^ Webster, Andrew (October 24, 2017). "Florence is a game about love from the designer behind Monument Valley". The Verge. Archived from the original on March 15, 2018. Retrieved March 18, 2018.
  9. ^ Dealessandri, Marie (March 14, 2018). "Florence: How game design can tell love stories". MCV. Archived from the original on April 16, 2018. Retrieved April 12, 2018.
  10. ^ Conditt, Jessica (February 14, 2018). "'Florence' turns falling in love into a video game". Engadget. Archived from the original on March 15, 2018. Retrieved March 18, 2018.
  11. ^ Findling, Deborah (February 11, 2018). "The designer of 'Monument Valley' has a new game where users explore relationships, without prizes or big thrills". CNBC. Archived from the original on March 30, 2018. Retrieved March 18, 2018.
  12. ^ Frank, Allegra (October 24, 2017). "Monument Valley lead's next game, Florence, is like Eternal Sunshine of the Spotless Mind". Polygon. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  13. ^ Valentine, Rebekah (February 2018). "Interview: Ken Wong, and breaking with what a game 'should be' in Florence". App Trigger. Archived from the original on March 30, 2018. Retrieved March 29, 2018.
  14. ^ Weber, Rachel (February 14, 2018). "Fall in love with Florence, the new game from Monument Valley's designer". Games Radar. Archived from the original on March 28, 2018. Retrieved March 18, 2018.
  15. ^ Graft, Kris (August 28, 2019). "New allegations of sexual assault surface against established game devs". Gamasutra. Retrieved September 9, 2020.
  16. ^ Batchelor, James (August 29, 2019). "Ken Wong apologises following accounts of abuse from former employee". gamesindustry.biz. Retrieved September 9, 2020.
  17. ^ Nightingale, Ed (2022-03-21). "Report details how emotional abuse at indie studios undermines importance of auteurs". Eurogamer. Retrieved 2023-06-20.
  18. ^ Bratt, Chris. "Investigating Three Indie Superstars Accused of Emotional Abuse". YouTube.com. People Make Games. Retrieved 19 March 2022.
  19. ^ Chalk, Andy (March 18, 2022). "Two reports paint a troubling picture of workplace abuses at acclaimed indie studios". PC Gamer. Retrieved March 19, 2022.
  20. ^ "Florence for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on April 16, 2018. Retrieved June 6, 2018.
  21. ^ "Florence for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on February 19, 2020. Retrieved March 15, 2020.
  22. ^ "Florence". Edge. No. 318. Future plc. May 2018. p. 120.
  23. ^ Favis, Elise (February 20, 2018). "Florence Review – An Earnest Tale About Ordinary Love". Game Informer. Archived from the original on 31 March 2019. Retrieved 7 April 2019.
  24. ^ "Florence". GamesTM. No. 199. 2018. p. 83.
  25. ^ Krabbe, Esra (February 16, 2018). "Florence Review". IGN Japan (in Japanese). Archived from the original on March 12, 2018. Retrieved March 18, 2018.
  26. ^ Slater, Harry (February 14, 2018). "Florence review - "A moving, if a little brief, tale of love, loss, and life"". Pocket Gamer. Archived from the original on 8 April 2019. Retrieved 7 April 2019.
  27. ^ Webber, Jordan Erica (February 23, 2018). "Florence review – powerfully relatable snapshots of first love". The Guardian. Archived from the original on March 18, 2018. Retrieved March 18, 2018.
  28. ^ Hodapp, Eli (February 13, 2018). "'Florence' Review – A Brief Fling". TouchArcade. Archived from the original on March 24, 2018. Retrieved April 12, 2018.
  29. ^ Cole, Alayna (November 6, 2017). "Hands-on Preview: Florence". PC Authority. Archived from the original on April 13, 2018. Retrieved March 18, 2018.
  30. ^ Walker, Alex (October 31, 2017). "What We Liked From PAX Australia 2017". Kotaku. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  31. ^ Shanley, Patrick (February 12, 2018). "This Mobile Game Captures What First Love Is Like". The Hollywood Reporter. Archived from the original on March 30, 2018. Retrieved March 29, 2018.
  32. ^ Frank, Allegra (February 15, 2018). "The breathtaking Florence captures falling in love better than almost any game". Polygon. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
  33. ^ Hanson, Ben (March 20, 2019). "Florence Started Development As 3D Rubik's Cube Of Human Heads". Game Informer. Archived from the original on March 20, 2019. Retrieved January 6, 2019.
  34. ^ Handrahan, Matthew (October 23, 2018). ""More people have played Florence in Mandarin than in English"". GamesIndustry.biz. Archived from the original on November 6, 2018. Retrieved January 6, 2019.
  35. ^ Gesrtmann, Jeff (December 28, 2018). "Here's What Won". Giant Bomb. Archived from the original on May 11, 2019. Retrieved December 28, 2018.
  36. ^ "The 100 best games of the decade (2010–2019): 50–11". Polygon. November 4, 2019. Archived from the original on November 6, 2019. Retrieved November 9, 2019.
  37. ^ Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Archived from the original on October 11, 2018. Retrieved November 16, 2018.
  38. ^ Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Archived from the original on November 16, 2018. Retrieved November 17, 2018.
  39. ^ McWhertor, Michael (November 13, 2018). "The Game Awards 2018 nominees led by God of War, Red Dead Redemption 2". Polygon. Archived from the original on May 17, 2019. Retrieved November 16, 2018.
  40. ^ Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Archived from the original on December 7, 2018. Retrieved December 7, 2018.
  41. ^ Glyer, Mike (November 19, 2018). "2018 Gamers' Choice Awards Nominees". File 770. Archived from the original on December 16, 2018. Retrieved January 6, 2019.
  42. ^ "Your 2018 Winners". Australian Games Awards. December 19, 2018. Archived from the original on January 12, 2019. Retrieved January 6, 2019.
  43. ^ Keyes, Rob (January 3, 2019). "2018 New York Game Awards Nominees Revealed". Screen Rant. Archived from the original on January 4, 2019. Retrieved January 6, 2019.
  44. ^ Meitzler, Ryan (January 23, 2019). "The New York Game Awards Reveals 2019 Winners; God of War Earns the Top Prize". DualShockers. Archived from the original on January 23, 2019. Retrieved January 23, 2019.
  45. ^ Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. Archived from the original on January 11, 2019. Retrieved January 11, 2019.
  46. ^ McWhertor, Michael (February 14, 2019). "God of War wins big at DICE Awards 2019". Polygon. Archived from the original on February 14, 2019. Retrieved February 14, 2019.
  47. ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Archived from the original on February 13, 2019. Retrieved February 14, 2019.
  48. ^ Trent, Logan (February 11, 2019). "Here Are Your 2019 SXSW Gaming Awards Finalists!". South by Southwest. Archived from the original on February 14, 2019. Retrieved February 15, 2019.
  49. ^ Good, Owen S. (January 4, 2019). "Red Dead Redemption 2 tops list of Game Developers Choice nominees". Polygon. Archived from the original on January 5, 2019. Retrieved January 6, 2019.
  50. ^ Williams, Mike (March 20, 2019). "God of War Wins Another GOTY at 2019 Game Developers Choice Awards". USGamer. Archived from the original on March 21, 2019. Retrieved March 20, 2019.
  51. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Archived from the original on March 15, 2019. Retrieved March 14, 2019.
  52. ^ "BAFTA Games Awards winners 2019". BAFTA. 11 March 2019. Archived from the original on April 4, 2019. Retrieved April 4, 2019.
  53. ^ Forde, Matthew (21 March 2019). "GDC 2019: International Mobile Gaming Awards winners revealed". pocketgamer.biz. Retrieved 2021-07-01.
  54. ^ "Italian Video Game Awards Nominees and Winners". Italian Video Game Awards. April 11, 2019. Archived from the original on March 21, 2018. Retrieved May 25, 2019.
  55. ^ Liao, Shannon (April 23, 2019). "Here are all the winners of the 2019 Webby Awards". The Verge. Archived from the original on April 23, 2019. Retrieved April 24, 2019.
  56. ^ "2019 Winners". The Webby Awards. April 23, 2019. Archived from the original on August 21, 2019. Retrieved April 24, 2019.
  57. ^ McAloon, Alissa (May 30, 2019). "Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists". Gamasutra. Archived from the original on December 16, 2019. Retrieved May 30, 2019.