Loading
  • 21 Aug, 2019

  • By, Wikipedia

Jet Set Radio

Jet Set Radio (originally released in North America as Jet Grind Radio) is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GG's, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities.

Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The team drew influence from late 1990s Japanese popular culture such as the rhythm game PaRappa the Rapper and the anti-establishment themes in the film Fight Club, and 1980s American hip hop culture such as graffiti. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. Jet Set Radio was the first game to use a cel-shaded art style, developed in response to the team's disappointment with the abundance of sci-fi and fantasy Sega games.

Jet Set Radio received acclaim and is considered one of the best games of its decade for its graphics, soundtrack and gameplay. It won several awards and was nominated for many others. A Game Boy Advance version, developed by Vicarious Visions, was released in 2003, along with versions for Japanese mobile phones. In 2012, Jet Set Radio was rereleased for the Xbox 360, PlayStation 3, iOS, Windows, PlayStation Vita and Android. A sequel, Jet Set Radio Future, was released for the Xbox in 2002. Sega announced a new Jet Set Radio game in 2023.

Gameplay

The character Beat performing a grind on rails and tagging graffiti

The player controls a member of a gang of graffiti-tagging inline skaters. The game consists of three types of levels: Street, Rival Showdown, and Trial. The Street levels come in two categories. The first is to tag every graffiti point in each area previously tagged by a rival gang before the timer runs out while evading the authorities. The second category serves as a boss battle by chasing the rival gang members and spraying graffiti on them. The more graffiti points are sprayed, the more deadly the authorities become. Graffiti points are marked by arrows and require paint to tag them. Players can spray graffiti by either pressing a single button or inputting commands using the analog stick depending on the size of the graffiti spot. Players are unable to spray graffiti if they run out of paint, which must be refilled by obtaining yellow and blue spray cans scattered across the stage. Yellow spray cans refill a single spray can, and blue spray cans refill five. Enemies will pursue players and attempt to deplete their health. Health can be replenished by obtaining red and green spray cans. Performing tricks adds bonus points to the player's overall score and can help the player gain access to areas difficult to reach.

In Rival Showdown levels, more playable characters can be unlocked after they are defeated by matching the rival's movements in technique sections or by spraying graffiti before the rival in race sections. Trial levels are unlocked after Street and Rival Showdown levels are cleared in a specific area. There are three kinds of trials: Jet Graffiti, Jet Tech, and Jet Crash. In Jet Graffiti, the objective is to spray all the graffiti points within the time limit. Jet Tech prioritizes in obtaining the top score within the time limit. In Jet Crash, the objective is to reach the goal and spray graffiti on it before the opponent. Players can customize their graffiti by choosing presets, or create their own using the Graffiti editor. By using a VMU, players can upload their graffiti to the official website for other players to use or download graffiti from other players. More Graffiti presets can be unlocked by collecting Graffiti Soul icons scattered throughout stages.

Plot

DJ Professor K broadcasts the pirate radio station Jet Set Radio to gangs of youths known as the Rudies, who roam Tokyo-to, skating and spraying graffiti as their means of expressing themselves to the world. One gang, the GG's, competes for turf with the all-female jilted lovers Love Shockers in the shopping districts of Shibuya-cho, the cyborg otaku Noise Tanks in the Benten-cho entertainment district, and the kaiju-loving Poison Jam in the Kogane-cho dockyard. The authorities, led by Captain Onishima, pursue the gangs with riot police and military armaments. After the GG's defeat Poison Jam, Noise Tanks, and Love Shockers in turf wars, they each drop a piece of a mysterious vinyl record. Professor K says that the mysterious vinyl record collected is the "Devil's Contract" and has the power to summon a demon.

The GG's are joined by Combo and Cube, who explain that their hometown, Grind City, has been overtaken by the Rokkaku Group business conglomerate. They ask the GG's to help them to free their friend, Coin, who has been captured by the Rokkaku Group, due to their interest in his massive vinyl collection. The Rokkaku pursue the GG's and steal the "Devil's Contract". Poison Jam explains that the Rokkaku CEO, Goji Rokkaku, plans to use the record to make a contract with the demon and take over the world. The GG's defeat Goji in the rooftop of his headquarters by destroying his turntable and render him powerless to the evil powers summoned by tagging his forehead. Freedom is returned to the streets of Tokyo-to. In a twist, Combo reveals that the "Devil's Contract" is an old record with no demonic powers and that wealth had driven Goji to insanity. DJ Professor K addresses to those with doubts in his audience that this story is up to them to believe, but he ends the transmission with "On the streets, there's no such thing as 'The End'!"

Development

Jet Set Radio was originally developed to the Dreamcast hardware specifications.

Jet Set Radio was developed by Smilebit, a Sega studio formed from members of Team Andromeda, the developers of the Panzer Dragoon games for the Sega Saturn. The development team consisted of fewer than 25 developers, with an average age of under 25. Programming began in mid-1999. The game was presented at the 1999 Tokyo Game Show and drew media attention for its cel-shaded style. During the early stages of development, director Masayoshi Kikuchi had difficulty leading the team without prior directing experience. The visual style was established prior to the gameplay; according to Kikuchi, it could have become an adventure game or role-playing game. His superiors were not satisfied with early concepts, and so Kikuchi used trial and error to develop a concept that he believed everyone would find interesting.

Ueda wanted to create something "cool" that dealt with popular culture and was completely unlike the team's previous game, the 1998 role-playing game Panzer Dragoon Saga. Ueda's drawings of a punky character with headphones and rollerblades became the foundation of the game. Ueda had joined Sega after being impressed by the "freshness" and international appeal of Sonic the Hedgehog, but was disappointed with the excessive focused saturation of overtly fantastical manga and anime-style designs, and hoped to create something original. Smilebit drew inspiration from games outside the typical game genres of science fiction and fantasy. Ueda was particularly inspired by a demonstration of the PlayStation rhythm game PaRappa the Rapper at the 1996 Tokyo Game Show: "I think that's the first game with pop culture like that. They did it first. After that I decided to make a true game, not just a visual experience, that was actually for adults." The anti-establishment themes of the 1999 film Fight Club were another influence.

Smilebit used thicker lines for stand-out objects. Smilebit developed a new cel-shading technique not used at the time as it would not have been possible on the Dreamcast or PlayStation 2. The game features graffiti by a variety of artists, including Eric Haze, who had designed album art for acts including the Beastie Boys and Public Enemy. Smilebit initially planned to make a skateboarding game, but this was changed due to the legs having to be fixed.

Jet Set Radio was one of the earliest games to feature an open 3D world, which presented the team's biggest challenge. Kikuchi said: "Making an entire town in a game was quite the prospect. It's not hard with modern hi-spec hardware, but that wasn't the case back then... It was very difficult from a programming standpoint." Another Sega game developed in that period, Shenmue (1999), also featured an open world, but Kikuchi said the games posed different technical challenges, as Shenmue does not allow the player to jump or move at speed. The team implemented grinding to allow players to enjoy speed without worrying about colliding with obstacles. Smilebit chose to have a fixed camera as an attempt to reduce motion sickness. They attempted to make the game impossible to duplicate on PlayStation 2 by pushing the Dreamcast limitations using bright colors, realistic shadows, and more than sixteen NPCs on-screen without lag that would have been impossible on PS2 due to its smaller memory.

The settings were inspired by Japanese locations such as the Tokyo shopping districts of Shibuya and Shinjuku, which Smilebit photographed to use as references. Sega feared that the game's style might alienate players outside Japan and requested changes for the international versions. The team added stages modeled after New York City: one based on Times Square, and another on Roosevelt Avenue along Queens and Brooklyn, and changed the nationality of two characters to American. The interactive credits sequence of the Japanese version was also cut, as localizing it would have meant rebuilding the stage with English names. Sega sold the international version in Japan as De La Jet Set Radio. Ueda was unhappy about the changes, which he said diminished the game's essential Japanese elements.

Soundtrack

The Jet Set Radio soundtrack includes original and licensed tracks with a variety of genres including J-pop, hip hop, funk, electronic dance, rock, acid jazz, and trip hop. The main theme of the game is called "Let Mom Sleep". The North American version and international rereleases add metal songs. The 2012 port omits "Yappie Feet" and "Many Styles" for licensing reasons. The music has been described as energetic, rhythm-heavy, defiant, and multicultural. Most of the soundtrack was composed by Hideki Naganuma, with additional tracks by Richard Jacques, Deavid Soul, Toronto, and B.B. Rights. Naganuma attempted to match the visual style, and experimented with voices, cutting, and rearranging samples to the point that they became nonsensical. In 2012, Naganuma said Jet Set Radio and its sequel had been his favorite projects. Smilebit worked with Sega of America and Sega of Europe to include as many street culture elements as possible, hoping to create music that was internationally acceptable.

A soundtrack CD, Jet Grind Radio Music Sampler, was given to those who pre-ordered the game in the United States, featuring 10 tracks from the game, 4 of which do not appear in any version of Jet Set Radio. It was distributed by Interscope Records. The soundtrack CD, Jet Set Radio Original Soundtrack (UPCH-1048), featured 19 tracks including a data track from the game and was distributed by Polydor Records on December 20, 2000, in Japan. For the HD release, a new soundtrack CD titled Jet Set Radio: Original Soundtrack with Bonus Tracks from JSRF, was distributed by Sumthing Else on September 18, 2012, for North America and Europe, containing a total of 17 tracks, 10 from the game and 7 additional tracks from the sequel, Jet Set Radio Future. A second soundtrack for the HD version, Jet Set Radio Sega Original Tracks, was distributed by Sega, containing 15 tracks and was released on iTunes on October 3, 2012 alongside Jet Set Radio Future Sega Original Tracks.

Promotion and release

Jet Set Radio was released in Japan on June 29, 2000. In North America, it was released on October 31 as Jet Grind Radio due to trademark problems for "Jet Set" in the United States at the time. The PAL version was released later on November 24 under the original name. The North American and PAL versions contained two new maps, new songs, and other in-game content designed to increase the game's appeal to Western audiences. To promote the North American release, Sega of America held a "Graffiti is Art" competition for contestants to enter their own graffiti art pieces to Sega. Sega chose five finalists and flew them into San Francisco, California on October 21, where they competed to make graffiti art pieces on a canvas within a 3 and a half-hour timeframe for a prize of $5000. Mayor of San Francisco, Willie Brown discovered the competition and attempted to revoke Sega of America's permit, but was unsuccessful due to obtaining the permit legally.

Alternative versions

Sega re-released the game in Japan under the name De La Jet Set Radio. This version was released on October 18, 2001, in Japan via Dreamcast Direct (later renamed Sega Direct) and included a T-shirt featuring the protagonist Beat for those who pre-ordered. This version features content that was originally exclusive to PAL and North American versions, namely music from the PAL release, two playable characters, and two stages.

Mobile versions

Jet Set Radio was remade as two 2D mobile versions. The first, Typing Jet, a side-scrolling game in which players escape police, was released for Japanese mobile phones by Sega on June 22, 2001. It was followed by a remake for Game Boy Advance developed by Vicarious Visions and published by THQ in North America on June 26, 2003, and in Europe on February 20, 2004. The Game Boy Advance version uses the Tony Hawk's Pro Skater 2 engine and an isometric perspective, and it emulates the cel-shaded graphics of the Dreamcast game, with some original stages and shortened songs.

High-definition remaster

In 2012, high-definition ports developed by BlitWorks were released for PlayStation 3, Xbox 360, Windows, PlayStation Vita, iOS, and Android. The ports add features, including widescreen HD graphics, online leaderboards, achievements, and a new camera system. It combines the North American, European, and Japanese versions' soundtracks and adds bonus tracks from Jet Set Radio Future, but it omits the PAL version's tracks "Yappie Feet" and "Many Styles". To promote the ports, Sega ran a contest to allow players to submit their own artwork to be used as graffiti within the game. The game was made backwards-compatible with the Xbox One in May 2016.

In North America, the PS3 version was released on September 18, with PlayStation Plus members able to purchase it early on September 11. The PS3 version was released in Europe the following day alongside The Xbox Live Arcade and Windows version for both North America and Europe. The PlayStation Vita version was scheduled for release on October 16, but was delayed for development optimization reasons; it was released on November 20 in North America and in Europe the following day. The PS3, Xbox 360, and PlayStation Vita versions were released in Japan simultaneously on February 20, 2013.

The iOS and Android versions were released in North America and Europe on November 29, 2012. Japan received the iOS version on December 20, 2012 and Android on January 30, 2013. The smartphone versions were delisted as of 2015 due to compatibility problems with iOS updates.

Reception

Critical reception

Jet Set Radio received acclaim for its gameplay, visual style, and music. Gamers' Republic called it flawless. IGN praised the extra gameplay modes, saying they added replay value. Official Dreamcast Magazine (ODCM) found the exaggerated physics and interactivity of the levels immersive. DC-UK described the gameplay as a combination of Crazy Taxi and Tony Hawk and concluded that the gameplay was better than both. GameSpot praised the pacing, stating that the beginning of the game is simple and slowly becomes more challenging as the player progresses. GameFan was not impressed with the early stages, but their opinion changed as they progressed the game and were happy with the result. Next Generation found the story modifications of the English versions jarring, although, he complimented the new stages, calling them "impressive" and "a worthy addition to Japanese cityscapes of the original". The camera controls were commonly criticized, but most reviewers said the overall quality outweighed them.

IGN said the visual style "looks like a moving cartoon, and every character, right down to the police dogs, is practically overflowing with personality ... It has the type of look that makes non-gamers can't help but be impressed". ODCM called it "gorgeous" and compared it to the move to color television. DC-UK also praised it for resembling a 2D cartoon in 3D space, and considered it ground-breaking. GamePro wrote that the visuals were unique and that the stylized design was convincing and fun.

GamePro called Jet Set Radio one of the best-sounding games of the year for its soundtrack, and ODCM said it had "one of the best soundtracks ever". IGN also praised the soundtrack, but was critical of the tracks added to the North American release, in particular songs from Rob Zombie. Next Generation, however, did not consider the new tracks to make a difference, stating the soundtrack was incredible from the start. GameSpot said the soundtrack fit perfectly into the game's environment.

When reviewing the HD remaster, the game received mixed reactions from critics. GamesRadar+ praised how it is a joy to play even 12 years after its release. Eurogamer also gave positive statements, calling the visual style "timeless", and complimented the HD remaster, stating "12 years on and this is a surprisingly rigorous game built of oddball delights, then, and the HD updating has only enhanced its charms. The skating's still great, the city's still a joy to explore, and the soundtrack's still one of the very best ever put together". Game Informer was more critical, opining that the gameplay was archaic and frustrating. Game Informer further elaborated that in retrospect, the originally released visual style blinded them from its faulty gameplay. Both TouchArcade and Pocket Gamer criticized smartphone versions for the touchscreen controls and unable to keep up with the tasks the game requires.

Across all versions of the game combined, including the original and re-releases, sales of Jet Set Radio surpassed 1 million copies worldwide.

Accolades

Jet Set Radio won the Best Console Game at the E3 Game Critics Awards in 2000 and was the runner up for Best in Show at the same event. The game won the category of "Excellence in Visual Arts" award, received a "Game Spotlights Award" and was nominated for Game of the year at the 2001 Game Developers Choice Awards. Jet Set Radio received nominations for the "Game of the Year", "Console Game of the Year", "Console Innovation", "Art Direction", "Game Design", "Original Musical Composition", "Sound Design", and "Visual Engineering" categories at the 4th Annual Interactive Achievement Awards (the most nominated game at that ceremony). It won GameSpot's annual "Best Graphics, Artistic" award among console games, and was nominated in the "Best Game Music" and "Best Platform Game" categories. Gamers' Republic awarded it "Best 3D Game Design" in its 2000 Year in Review. The game was also featured in 1001 Video Games You Must Play Before You Die. Jet Set Radio also holds a Guiness World Record for the first video game to use cel-shading.

Legacy

Jet Set Radio is recognized as one of the first games to feature cel-shaded graphics, with exaggerated shapes, thick lines, and flat, bright colors. Insomniac owner Ted Price credited it as an influence on their game Sunset Overdrive. Numerous indie developers have cited Jet Set Radio as a major influence on their games, the most notable being the successfully crowdfunded Hover: Revolt of Gamers, Lethal League, and Bomb Rush Cyberfunk, all of which draw heavy inspiration from Jet Set Radio's visuals and music and feature contributions from its composer, Hideki Naganuma. The game has also been speedrun at Games Done Quick multiple times. Other fan community-based Jet Set Radio projects include Jet Set Radio Live, a 24/7 browser-based radio station based on the fictional radio station in-game created in January 2016 and the albums Memories of Tokyo-To released on February 20, 2018 and Sounds of Tokyo-To Future by American musician 2 Mello on August 24, 2021.

A sequel, Jet Set Radio Future, was released for the Xbox in 2002, early in the system's life cycle. Two main characters, Beat and Gum, are playable characters in Sega Superstars Tennis and Sonic & All-Stars Racing Transformed, and the former appears in Sonic Universe issue #45, an adaptation of the game along with Sonic & Sega All-Stars Racing.

In 2009, an early antagonist in the game, Captain Onishima, was ranked 95th in IGN's "Top 100 Videogame Villains" list. Jet Set Radio and Jet Set Radio Future are highly requested games to be ported to the Xbox One, the Xbox Series X/S, and the Nintendo Switch. In 2021, Sega teased the possibility of a Jet Set Radio reboot, and announced Beat as a playable character for Super Monkey Ball Banana Mania. Sega announced a new Jet Set Radio game at the Game Awards 2023.

Notes

  1. ^ Credited under the Sega name on all original Dreamcast releases.
  2. ^ Japanese: ジェット セット ラジオ, Hepburn: Jetto Setto Rajio
  3. ^ デ・ラ・ジェット セット ラジオ, De Ra Jetto Setto Rajio
  4. ^ タイピング ジェット, Taipingu Jetto

References

  1. ^ Anthony Caufield; Nichola Caufield. Jet Set Radio: The Rude Awakening (motion picture). Sega. Event occurs at 3:18. Archived from the original on December 22, 2021.
  2. ^ "Jet Set Radio coming to Vita too - first screens". Computer and Video Games. May 25, 2012. Archived from the original on June 29, 2012. Retrieved September 3, 2019.
  3. ^ "Jet Set Radio skates its way to iOS and Android, available starting today for $5". Engadget. November 29, 2012. Archived from the original on February 2, 2013. Retrieved September 3, 2019.
  4. ^ Sega Dreamcast Manual: Jet Grind Radio. USA: Sega. November 24, 2000. Retrieved September 13, 2019.
  5. ^ "DC-Review: Jet Set Radio". DC-UK. No. 16. Future plc. December 2000. pp. 52–57. Retrieved September 4, 2019.
  6. ^ "What Today's Video Games Could Learn from 'Jet Set Radio'". Vice. April 13, 2015. Retrieved February 1, 2016.
  7. ^ "GameSpot Presents: The History of Panzer Dragoon". GameSpot. June 1, 2005. Archived from the original on September 22, 2004. Retrieved December 11, 2012.
  8. ^ "Behind The Scenes: Jet Set Radio". GamesTM. January 7, 2011. p. 1. Archived from the original on July 20, 2013. Retrieved July 30, 2017.
  9. ^ "Jet Grind Radio Team Interview". GameFan. Vol. 8, no. 8. p. 19. Retrieved September 21, 2019.
  10. ^ "TGS: Sega Shows Jet Grind Radio". GameSpot. September 19, 1999. Archived from the original on July 18, 2014. Retrieved August 12, 2009.
  11. ^ "Behind The Scenes: Jet Set Radio". GamesTM. January 7, 2011. p. 2. Archived from the original on October 3, 2015. Retrieved September 18, 2019.
  12. ^ "Radio Heads". Official Dreamcast Magazine. No. 6. Imagine Media Inc. August 2000. pp. 33–35. Retrieved September 21, 2019.
  13. ^ "IGNDC Interviews The Creators of Jet Grind Radio". IGN. May 26, 2000. Archived from the original on September 4, 2019. Retrieved September 21, 2019.
  14. ^ "Jet Set Radio". Edge (UK). No. 84. Future plc. May 2000. pp. 40–44. Retrieved September 24, 2019.
  15. ^ "Behind The Scenes: Jet Set Radio". GamesTM. January 7, 2011. p. 3. Archived from the original on October 23, 2018. Retrieved September 18, 2019.{{cite web}}: CS1 maint: unfit URL (link)
  16. ^ "Jet Set Radio". Sega. March 16, 2015. Archived from the original on January 15, 2021. Retrieved September 2, 2019.
  17. ^ "Jet Set Radio Tracklist Announced". Game Informer. June 1, 2012. Archived from the original on August 14, 2019. Retrieved September 3, 2019.
  18. ^ "PS3/Xbox 360/PS Vita「ジェットセットラジオ」プレイレポート". game.watch.impress.co.jp (in Japanese). February 20, 2013. Archived from the original on September 6, 2019. Retrieved September 21, 2019.
  19. ^ "RadioSEGA Interview: Hideki Naganuma". Radiosega.net. July 11, 2012. Retrieved September 30, 2019.
  20. ^ "トロント/「Jet Set Radio」Original Soundtrack". Tower Records (in Japanese). December 20, 2000. Archived from the original on September 6, 2019. Retrieved September 6, 2019.
  21. ^ "Soundtracks you should be listening to!". Destructoid. December 18, 2012. Archived from the original on September 6, 2015. Retrieved September 6, 2019.
  22. ^ "Jet Set Radio Original Soundtrack". Sumthing Else. September 18, 2012. Archived from the original on November 2, 2012. Retrieved September 6, 2019.
  23. ^ "「ジェットセットラジオ」シリーズの楽曲がiTunes Storeで配信に". 4Gamer.net (in Japanese). October 3, 2012. Archived from the original on September 5, 2019. Retrieved September 6, 2019.
  24. ^ "【6月29日のレトロゲーム】今日は『ジェットセットラジオ』&『ミスタードリラー』の発売19周年!". Yahoo! (in Japanese). June 29, 2019. Archived from the original on September 25, 2019. Retrieved October 16, 2020.
  25. ^ Thompson, Jon. "Jet Grind Radio - Review". AllGame. Archived from the original on November 15, 2014. Retrieved April 6, 2017.
  26. ^ "Jet Set Radio to Receive Name Change in America". IGN. April 12, 2000. Archived from the original on September 8, 2019. Retrieved September 7, 2019.
  27. ^ Shamoon, Evan (December 2000). "Testzone: Jet Grind Radio". Official Dreamcast Magazine (US). No. 9. Future plc. pp. 90–93. Retrieved September 7, 2019.
  28. ^ "San Francisco Government Attempts Jet Grind Event Shutdown". GameSpot. Archived from the original on July 2, 2015. Retrieved September 5, 2019.
  29. ^ Fahey, Mike (November 30, 2014). "The Man Tried To Shut Sega's Jet Set Radio Graffitti Party Down". Kotaku. Retrieved December 26, 2020.
  30. ^ "Jet Grind Radio Turns Deluxe". GameSpot. October 26, 2000. Archived from the original on September 19, 2014. Retrieved September 5, 2019.
  31. ^ "『デ・ラ・ジェット セット ラジオ』が2001年元旦発売決定!". Dangeki Online (in Japanese). Archived from the original on September 3, 2019. Retrieved September 3, 2019.
  32. ^ "セガ、J-フォンのJavaアプリ向けゲームサイト「セガ・パレード」". k-tai.impress.co.jp (in Japanese). June 22, 2001. Archived from the original on October 21, 2018. Retrieved August 16, 2016.
  33. ^ "セガのJ-フォンJavaコンテンツを一気に紹介!". Famitsu (in Japanese). June 22, 2001. Archived from the original on September 3, 2019. Retrieved September 3, 2019.
  34. ^ Scott Alan Marriott. "Jet Grind Radio". Allgame. Archived from the original on November 15, 2014. Retrieved September 7, 2019.
  35. ^ "Jet Set Radio [European]". Allgame. Archived from the original on November 14, 2014. Retrieved September 7, 2019.
  36. ^ "Jet Grind Radio (GBA)". Hardcore Gaming 101 (in Japanese). August 4, 2017. Archived from the original on April 5, 2019. Retrieved September 6, 2019.
  37. ^ "'Jet Set Radio HD' creators look back on the original game". Polygon. September 12, 2012. Archived from the original on July 30, 2017. Retrieved September 22, 2019.
  38. ^ "Nice: Only two songs missing from Jet Set Radio HD". Destructoid. June 18, 2012. Archived from the original on October 28, 2020. Retrieved September 27, 2019.
  39. ^ Yin-Poole, Wesley (February 28, 2012). "Jet Set Radio HD out this summer on PC, PSN and XBLA". Eurogamer. Retrieved September 3, 2019.
  40. ^ "Jet Set Radio Graffiti Contest". Sega. Archived from the original on March 3, 2012. Retrieved March 4, 2012.
  41. ^ "Jet Set Radio is now available on Xbox One". Eurogamer. May 10, 2016. Retrieved August 28, 2020.
  42. ^ "Jet Set Radio dated, priced - PS Plus gets first access". Computer and Video Games. August 10, 2012. Archived from the original on October 29, 2013. Retrieved September 3, 2019.
  43. ^ "Scrawl This On A Wall – Jet Set Radio Is Finally Here (Again)!". Blog.eu.playstation.com. September 12, 2012. Archived from the original on September 12, 2015. Retrieved September 25, 2019.
  44. ^ "Dreamcast classic Jet Set Radio skates on past scheduled Vita launch date". Pocket Gamer. October 16, 2012. Archived from the original on September 5, 2019. Retrieved September 5, 2019.
  45. ^ Matulef, Jeffrey (November 13, 2012). "Jet Set Radio HD coming to Vita, iOS and Android this month". Eurogamer. Archived from the original on February 2, 2017. Retrieved November 17, 2012.
  46. ^ "『ジェットセットラジオ』PS3、PS Vita、Xbox 360向けに2013年2月20日より3機種同時配信決定". Famitsu (in Japanese). February 13, 2013. Archived from the original on March 18, 2016. Retrieved September 5, 2019.
  47. ^ "Dreamcast classic Jet Set Radio skates onto iOS and Android". Pocket Gamer. November 29, 2012. Archived from the original on September 5, 2019. Retrieved September 5, 2019.
  48. ^ "【新作情報】『ジェットセットラジオ』iOS版が配信されていた". Famitsu (in Japanese). December 20, 2012. Archived from the original on July 19, 2019. Retrieved September 5, 2019.
  49. ^ "トーキョーを華麗に疾走! Android版『ジェットセットラジオ』が配信". Famitsu (in Japanese). January 30, 2013. Archived from the original on October 3, 2015. Retrieved September 5, 2019.
  50. ^ "Jet Set Radio disappears from the App Store, leaving Google Play soon". Pocket Gamer. October 22, 2014. Archived from the original on October 29, 2013. Retrieved September 5, 2019.
  51. ^ "Jet Grind Radio for Dreamcast". GameRankings. CBS Interactive. Retrieved April 18, 2019.
  52. ^ "Jet Grind Radio for Game Boy Advance". GameRankings. CBS Interactive. Retrieved April 18, 2019.
  53. ^ "Jet Grind Radio for Dreamcast Reviews". Metacritic. CBS Interactive. Retrieved April 18, 2019.
  54. ^ "Jet Grind Radio for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved April 18, 2019.
  55. ^ "Jet Set Radio for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved April 18, 2019.
  56. ^ "Jet Set Radio for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved April 18, 2019.
  57. ^ "Jet Set Radio for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved April 18, 2019.
  58. ^ "Jet Set Radio Review: Violently Smooth". Eurogamer. September 12, 2012. Archived from the original on November 16, 2018. Retrieved February 2, 2016.
  59. ^ "ドリームキャスト – JET SET RADIO (ジェットセットラジオ)". Weekly Famitsu (in Japanese). No. 915 Pt.2. June 30, 2006. p. 42.
  60. ^ "Jet Grind Radio: You Can't Skate Home Again". Gameinformer. September 11, 2012. Archived from the original on August 13, 2019. Retrieved October 11, 2019.
  61. ^ "Jet Grind Radio Review". GameSpot. July 6, 2000. Archived from the original on December 30, 2011. Retrieved September 3, 2019.
  62. ^ Giancarlo Saldana (September 11, 2012). "Jet Set Radio HD review: Tokyo-to. Just how you remembered it". GamesRadar+. Archived from the original on May 2, 2019. Retrieved September 3, 2019.
  63. ^ "Jet Grind Radio - Review". IGN. October 27, 2000. Archived from the original on October 10, 2015. Retrieved September 3, 2019.
  64. ^ Lundrigan, Jeff (January 2001). "Jet Grind Radio: Ars Est Graffiti". Next Generation. Vol. 3, no. 1. Imagine Media. p. 97. Retrieved October 17, 2019.
  65. ^ Lundrigan, Jeff (September 2000). "Jet Set Radio: World's Scariest Police - Period". Next Generation. Vol. 2, no. 9. Imagine Media. p. 101.
  66. ^ Ford, Eric (December 3, 2012). "'Jet Set Radio' Review – Virtual Controls Tougher Than Captain Onishima". TouchArcade. Archived from the original on April 18, 2019. Retrieved April 18, 2019.
  67. ^ Slater, Harry (December 3, 2012). "'Jet Set Radio' Review". Pocket Gamer. Archived from the original on May 7, 2019. Retrieved September 5, 2019.
  68. ^ "Jet Grind Radio". GameFan. Vol. 8, no. 12. December 2000. p. 75. Retrieved September 5, 2019.
  69. ^ Halversion, Dave (December 2000). "Jet Grind Radio". Gamers' Republic. No. 31. Millennium Publishing. pp. 74, 75. Retrieved September 5, 2019.
  70. ^ "Review: Jet Grind Radio (GamePro)". CNN. IDG. November 3, 2000. Archived from the original on January 27, 2003. Retrieved September 21, 2019.
  71. ^ "Sega Dreamcast Japanese Ranking". December 7, 2008. Archived from the original on December 7, 2008. Retrieved March 10, 2020.
  72. ^ "Jet Set Radio". SteamSpy. Archived from the original on March 17, 2020.
  73. ^ Langley, Ryan (February 11, 2013). "Xbox Live Arcade By The Numbers - An extensive look back at 2012". Gamasutra. Archived from the original on August 1, 2017. Retrieved March 10, 2020.
  74. ^ "Game Critics Awards: 2000 Winners". Game Critics Awards. June 2000. Archived from the original on July 1, 2019. Retrieved September 3, 2019.
  75. ^ "Game Developers Choice Online Awards". Game Developers Choice Awards. Archived from the original on June 24, 2019. Retrieved September 3, 2019.
  76. ^ "Jet Grind Radio". Academy of Interactive Arts and Sciences. Archived from the original on May 15, 2012. Retrieved September 3, 2019.
  77. ^ "Best and Worst of 2000". GameSpot. January 5, 2001. Archived from the original on February 13, 2002.
  78. ^ "Gamers' Republic: 2000 Year in Review". Gamers' Republic. No. 33. Millennium Publishing. February 2001. p. 33. Retrieved September 3, 2019.
  79. ^ Tony Mott, ed. (2013). 1001 Video Games You Must Play Before You Die. Universe Publishing. ISBN 978-1844037667.
  80. ^ Allen, Dominic (August 23, 2024). "10 Games That've Achieved Guinness World Records". TheGamer. Retrieved November 4, 2024.
  81. ^ Yin-Poole, Wesley (September 28, 2014). "Sunset Overdrive: the Ted Price interview". Eurogamer. Archived from the original on July 8, 2018. Retrieved July 28, 2018.
  82. ^ "Jet Set Radio may be with us no more, but its influence is everywhere". Eurogamer.net. September 8, 2019. Retrieved December 21, 2020 – via Eurogamer.
  83. ^ "Hover : Revolt Of Gamers". Kickstarter. September 18, 2018. Retrieved September 25, 2020.
  84. ^ Caldwell, Brendan (September 11, 2018). "Lethal League Blaze strikes out in October, with Jet Set Radio vibes". Rock, Paper, Shotgun. Retrieved September 25, 2020.
  85. ^ Hetfeld, Malindy (July 22, 2020). "Bomb Rush Cyberfunk is an indie ode to Jet Set Radio, with the original composer". PC Gamer. Retrieved September 25, 2020.
  86. ^ "Jet Set Radio HD - Speed Run in 1:01:30 by trihex live for Awesome Games Done Quick 2013 [360]". May 4, 2013. Archived from the original on December 22, 2021. Retrieved December 20, 2020 – via YouTube.
  87. ^ "GDQ VODs - Jet Set Radio". Retrieved December 20, 2020 – via gdqvods.com.
  88. ^ "Jet Set Radio by Maxylobes in 0:41:09 - SGDQ2016 - Part 49 [1440p]". September 17, 2016. Archived from the original on December 22, 2021. Retrieved December 20, 2020 – via YouTube.
  89. ^ "Jet Set Radio by kitcarsonn in 37:08 - Summer Games Done Quick 2020 Online". August 19, 2020. Archived from the original on December 22, 2021. Retrieved December 20, 2020 – via YouTube.
  90. ^ Sullivan, Lucas (November 29, 2018). "Tuning in to the real-life Jet Set Radio will instantly make your day 90% better (and 200% funkier)". GamesRadar+. Retrieved December 21, 2020.
  91. ^ "Jet Set Radio Live: how an 18 year old game broke through into real life". VideoGamer.com. May 11, 2018. Retrieved December 21, 2020.
  92. ^ "[Album Review] 2 Mello – Memories of Tokyo-To". AltWire.com. February 27, 2018. Retrieved December 21, 2020.
  93. ^ Wilbur, Brock (March 11, 2018). "This Jet Set Radio tribute album will graffiti itself on your heart". Rock Paper Shotgun. Retrieved January 31, 2022.
  94. ^ "Creating Sounds of Tokyo-To Future Part 1: Intro and 'Break Down Break Up'". 2 Mello. January 4, 2022. Retrieved May 23, 2022.
  95. ^ Reed, Kristan (January 18, 2008). "SEGA Superstars Tennis". Eurogamer. Archived from the original on February 28, 2019. Retrieved September 28, 2019.
  96. ^ Ponce, Tony (September 20, 2012). "Exclusive: Danica Patrick to guest star in Archie Sonic". Destructoid. Archived from the original on September 22, 2015. Retrieved September 28, 2019.
  97. ^ Sonic Universe, no. 45, p. 5 (December 2012). Archie Comics.
  98. ^ "Top 100 Video Game Villains: No.95 - Captain Onishima". IGN. September 9, 2010. Archived from the original on September 9, 2010. Retrieved September 3, 2019.
  99. ^ Pearce, Alanah (November 10, 2017). "10 Original Xbox Games We Want Backward Compatible". IGN. Retrieved December 20, 2020.
  100. ^ Sammut, Mark (November 3, 2020). "10 Original Xbox Games That Still (Desperately) Need Backwards Compatibility". TheGamer.com. Retrieved December 21, 2020.
  101. ^ Fischer, Tyler (September 24, 2018). "Sega Fans Really Want The 'Jet Set Radio' Series on Nintendo Switch". ComicBook.com. Retrieved December 21, 2020. If there is one thing we, as a world, can all agree on, it is: Jet Set Radio and Jet Set Radio Future are some of the best games of all-time. And Sega fans realize this, and that's why they want the pair of games on Nintendo Switch.
  102. ^ Thompson, James (April 10, 2020). "3 More Game Franchises We Would Love to See on Switch". Switchwatch. Retrieved December 21, 2020 – via switchwatch.co.uk.
  103. ^ "Sega Considering Crazy Taxi, Jet Set Radio Reboots, and Working On a 'Super Game'". IGN Africa. May 13, 2021. Retrieved August 20, 2021.
  104. ^ "Jet Set Radio, Crazy Taxi Reboots Being Considered By Sega". ScreenRant. May 14, 2021. Retrieved August 20, 2021.
  105. ^ "Super Monkey Ball Banana Mania". SEGA.com. Retrieved August 9, 2021.
  106. ^ Lyles, Taylor (December 8, 2023). "New Jet Set Radio, Crazy Taxi, Golden Axe, and More Are In Development | Game Awards 2023". IGN. Retrieved December 8, 2023.