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Portal:Mathematics

Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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  • Image 2 Euclid's method for finding the greatest common divisor (GCD) of two starting lengths BA and DC, both defined to be multiples of a common "unit" length. The length DC being shorter, it is used to "measure" BA, but only once because the remainder EA is less than DC. EA now measures (twice) the shorter length DC, with remainder FC shorter than EA. Then FC measures (three times) length EA. Because there is no remainder, the process ends with FC being the GCD. On the right Nicomachus's example with numbers 49 and 21 resulting in their GCD of 7 (derived from Heath 1908:300). In mathematics, the Euclidean algorithm, or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers (numbers), the largest number that divides them both without a remainder. It is named after the ancient Greek mathematician Euclid, who first described it in his Elements (c. 300 BC). It is an example of an algorithm, a step-by-step procedure for performing a calculation according to well-defined rules, and is one of the oldest algorithms in common use. It can be used to reduce fractions to their simplest form, and is a part of many other number-theoretic and cryptographic calculations. The Euclidean algorithm is based on the principle that the greatest common divisor of two numbers does not change if the larger number is replaced by its difference with the smaller number. For example, 21 is the GCD of 252 and 105 (as 252 = 21 × 12 and 105 = 21 × 5), and the same number 21 is also the GCD of 105 and 252 − 105 = 147. Since this replacement reduces the larger of the two numbers, repeating this process gives successively smaller pairs of numbers until the two numbers become equal. When that occurs, that number is the GCD of the original two numbers. By reversing the steps or using the extended Euclidean algorithm, the GCD can be expressed as a linear combination of the two original numbers, that is the sum of the two numbers, each multiplied by an integer (for example, 21 = 5 × 105 + (−2) × 252). The fact that the GCD can always be expressed in this way is known as Bézout's identity. (Full article...)
    Euclid's method for finding the greatest common divisor (GCD) of two starting lengths BA and DC, both defined to be multiples of a common "unit" length. The length DC being shorter, it is used to "measure" BA, but only once because the remainder EA is less than DC. EA now measures (twice) the shorter length DC, with remainder FC shorter than EA. Then FC measures (three times) length EA. Because there is no remainder, the process ends with FC being the GCD. On the right Nicomachus's example with numbers 49 and 21 resulting in their GCD of 7 (derived from Heath 1908:300).


    In mathematics, the Euclidean algorithm, or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers (numbers), the largest number that divides them both without a remainder. It is named after the ancient Greek mathematician Euclid, who first described it in his Elements (c. 300 BC).
    It is an example of an algorithm, a step-by-step procedure for performing a calculation according to well-defined rules,
    and is one of the oldest algorithms in common use. It can be used to reduce fractions to their simplest form, and is a part of many other number-theoretic and cryptographic calculations.

    The Euclidean algorithm is based on the principle that the greatest common divisor of two numbers does not change if the larger number is replaced by its difference with the smaller number. For example, 21 is the GCD of 252 and 105 (as 252 = 21 × 12 and 105 = 21 × 5), and the same number 21 is also the GCD of 105 and 252 − 105 = 147. Since this replacement reduces the larger of the two numbers, repeating this process gives successively smaller pairs of numbers until the two numbers become equal. When that occurs, that number is the GCD of the original two numbers. By reversing the steps or using the extended Euclidean algorithm, the GCD can be expressed as a linear combination of the two original numbers, that is the sum of the two numbers, each multiplied by an integer (for example, 21 = 5 × 105 + (−2) × 252). The fact that the GCD can always be expressed in this way is known as Bézout's identity. (Full article...)
  • Image 3 Hilary Putnam The Quine–Putnam indispensability argument is an argument in the philosophy of mathematics for the existence of abstract mathematical objects such as numbers and sets, a position known as mathematical platonism. It was named after the philosophers Willard Quine and Hilary Putnam, and is one of the most important arguments in the philosophy of mathematics. Although elements of the indispensability argument may have originated with thinkers such as Gottlob Frege and Kurt Gödel, Quine's development of the argument was unique for introducing to it a number of his philosophical positions such as naturalism, confirmational holism, and the criterion of ontological commitment. Putnam gave Quine's argument its first detailed formulation in his 1971 book Philosophy of Logic. He later came to disagree with various aspects of Quine's thinking, however, and formulated his own indispensability argument based on the no miracles argument in the philosophy of science. A standard form of the argument in contemporary philosophy is credited to Mark Colyvan; whilst being influenced by both Quine and Putnam, it differs in important ways from their formulations. It is presented in the Stanford Encyclopedia of Philosophy: (Full article...)

    The Quine–Putnam indispensability argument is an argument in the philosophy of mathematics for the existence of abstract mathematical objects such as numbers and sets, a position known as mathematical platonism. It was named after the philosophers Willard Quine and Hilary Putnam, and is one of the most important arguments in the philosophy of mathematics.

    Although elements of the indispensability argument may have originated with thinkers such as Gottlob Frege and Kurt Gödel, Quine's development of the argument was unique for introducing to it a number of his philosophical positions such as naturalism, confirmational holism, and the criterion of ontological commitment. Putnam gave Quine's argument its first detailed formulation in his 1971 book Philosophy of Logic. He later came to disagree with various aspects of Quine's thinking, however, and formulated his own indispensability argument based on the no miracles argument in the philosophy of science. A standard form of the argument in contemporary philosophy is credited to Mark Colyvan; whilst being influenced by both Quine and Putnam, it differs in important ways from their formulations. It is presented in the Stanford Encyclopedia of Philosophy: (Full article...)
  • Image 4 Logic studies valid forms of inference like modus ponens. Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the study of deductively valid inferences or logical truths. It examines how conclusions follow from premises based on the structure of arguments alone, independent of their topic and content. Informal logic is associated with informal fallacies, critical thinking, and argumentation theory. Informal logic examines arguments expressed in natural language whereas formal logic uses formal language. When used as a countable noun, the term "a logic" refers to a specific logical formal system that articulates a proof system. Logic plays a central role in many fields, such as philosophy, mathematics, computer science, and linguistics. Logic studies arguments, which consist of a set of premises that leads to a conclusion. An example is the argument from the premises "it's Sunday" and "if it's Sunday then I don't have to work" leading to the conclusion "I don't have to work". Premises and conclusions express propositions or claims that can be true or false. An important feature of propositions is their internal structure. For example, complex propositions are made up of simpler propositions linked by logical vocabulary like '"`UNIQ--postMath-00000001-QINU`"' (and) or '"`UNIQ--postMath-00000002-QINU`"' (if...then). Simple propositions also have parts, like "Sunday" or "work" in the example. The truth of a proposition usually depends on the meanings of all of its parts. However, this is not the case for logically true propositions. They are true only because of their logical structure independent of the specific meanings of the individual parts. (Full article...)
    Depiction of inference using modus ponens
    Logic studies valid forms of inference like modus ponens.


    Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the study of deductively valid inferences or logical truths. It examines how conclusions follow from premises based on the structure of arguments alone, independent of their topic and content. Informal logic is associated with informal fallacies, critical thinking, and argumentation theory. Informal logic examines arguments expressed in natural language whereas formal logic uses formal language. When used as a countable noun, the term "a logic" refers to a specific logical formal system that articulates a proof system. Logic plays a central role in many fields, such as philosophy, mathematics, computer science, and linguistics.

    Logic studies arguments, which consist of a set of premises that leads to a conclusion. An example is the argument from the premises "it's Sunday" and "if it's Sunday then I don't have to work" leading to the conclusion "I don't have to work". Premises and conclusions express propositions or claims that can be true or false. An important feature of propositions is their internal structure. For example, complex propositions are made up of simpler propositions linked by logical vocabulary like (and) or (if...then). Simple propositions also have parts, like "Sunday" or "work" in the example. The truth of a proposition usually depends on the meanings of all of its parts. However, this is not the case for logically true propositions. They are true only because of their logical structure independent of the specific meanings of the individual parts. (Full article...)
  • Image 5 Rejewski, c. 1932 Marian Adam Rejewski (Polish: [ˈmarjan rɛˈjɛfskʲi] ⓘ; 16 August 1905 – 13 February 1980) was a Polish mathematician and cryptologist who in late 1932 reconstructed the sight-unseen German military Enigma cipher machine, aided by limited documents obtained by French military intelligence. Over the next nearly seven years, Rejewski and fellow mathematician-cryptologists Jerzy Różycki and Henryk Zygalski, working at the Polish General Staff's Cipher Bureau, developed techniques and equipment for decrypting the Enigma ciphers, even as the Germans introduced modifications to their Enigma machines and encryption procedures. Rejewski's contributions included the cryptologic card catalog and the cryptologic bomb. (Full article...)

    Marian Adam Rejewski (Polish: [ˈmarjan rɛˈjɛfskʲi] ; 16 August 1905 – 13 February 1980) was a Polish mathematician and cryptologist who in late 1932 reconstructed the sight-unseen German military Enigma cipher machine, aided by limited documents obtained by French military intelligence.

    Over the next nearly seven years, Rejewski and fellow mathematician-cryptologists Jerzy Różycki and Henryk Zygalski, working at the Polish General Staff's Cipher Bureau, developed techniques and equipment for decrypting the Enigma ciphers, even as the Germans introduced modifications to their Enigma machines and encryption procedures. Rejewski's contributions included the cryptologic card catalog and the cryptologic bomb. (Full article...)
  • Image 6 Émile Michel Hyacinthe Lemoine (French: [emil ləmwan]; 22 November 1840 – 21 February 1912) was a French civil engineer and a mathematician, a geometer in particular. He was educated at a variety of institutions, including the Prytanée National Militaire and, most notably, the École Polytechnique. Lemoine taught as a private tutor for a short period after his graduation from the latter school. Lemoine is best known for his proof of the existence of the Lemoine point (or the symmedian point) of a triangle. Other mathematical work includes a system he called Géométrographie and a method which related algebraic expressions to geometric objects. He has been called a co-founder of modern triangle geometry, as many of its characteristics are present in his work. (Full article...)

    Émile Michel Hyacinthe Lemoine (French: [emil ləmwan]; 22 November 1840 – 21 February 1912) was a French civil engineer and a mathematician, a geometer in particular. He was educated at a variety of institutions, including the Prytanée National Militaire and, most notably, the École Polytechnique. Lemoine taught as a private tutor for a short period after his graduation from the latter school.

    Lemoine is best known for his proof of the existence of the Lemoine point (or the symmedian point) of a triangle. Other mathematical work includes a system he called Géométrographie and a method which related algebraic expressions to geometric objects. He has been called a co-founder of modern triangle geometry, as many of its characteristics are present in his work. (Full article...)
  • Image 7 In classical mechanics, the Laplace–Runge–Lenz (LRL) vector is a vector used chiefly to describe the shape and orientation of the orbit of one astronomical body around another, such as a binary star or a planet revolving around a star. For two bodies interacting by Newtonian gravity, the LRL vector is a constant of motion, meaning that it is the same no matter where it is calculated on the orbit; equivalently, the LRL vector is said to be conserved. More generally, the LRL vector is conserved in all problems in which two bodies interact by a central force that varies as the inverse square of the distance between them; such problems are called Kepler problems. The hydrogen atom is a Kepler problem, since it comprises two charged particles interacting by Coulomb's law of electrostatics, another inverse-square central force. The LRL vector was essential in the first quantum mechanical derivation of the spectrum of the hydrogen atom, before the development of the Schrödinger equation. However, this approach is rarely used today. (Full article...)
    In classical mechanics, the Laplace–Runge–Lenz (LRL) vector is a vector used chiefly to describe the shape and orientation of the orbit of one astronomical body around another, such as a binary star or a planet revolving around a star. For two bodies interacting by Newtonian gravity, the LRL vector is a constant of motion, meaning that it is the same no matter where it is calculated on the orbit; equivalently, the LRL vector is said to be conserved. More generally, the LRL vector is conserved in all problems in which two bodies interact by a central force that varies as the inverse square of the distance between them; such problems are called Kepler problems.

    The hydrogen atom is a Kepler problem, since it comprises two charged particles interacting by Coulomb's law of electrostatics, another inverse-square central force. The LRL vector was essential in the first quantum mechanical derivation of the spectrum of the hydrogen atom, before the development of the Schrödinger equation. However, this approach is rarely used today. (Full article...)
  • Image 8 Richard Phillips Feynman (/ˈfaɪnmən/; May 11, 1918 – February 15, 1988) was an American theoretical physicist, known for his work in the path integral formulation of quantum mechanics, the theory of quantum electrodynamics, the physics of the superfluidity of supercooled liquid helium, as well as his work in particle physics for which he proposed the parton model. For his contributions to the development of quantum electrodynamics, Feynman received the Nobel Prize in Physics in 1965 jointly with Julian Schwinger and Shin'ichirō Tomonaga. Feynman developed a widely used pictorial representation scheme for the mathematical expressions describing the behavior of subatomic particles, which later became known as Feynman diagrams. During his lifetime, Feynman became one of the best-known scientists in the world. In a 1999 poll of 130 leading physicists worldwide by the British journal Physics World, he was ranked the seventh-greatest physicist of all time. (Full article...)

    Richard Phillips Feynman (/ˈfnmən/; May 11, 1918 – February 15, 1988) was an American theoretical physicist, known for his work in the path integral formulation of quantum mechanics, the theory of quantum electrodynamics, the physics of the superfluidity of supercooled liquid helium, as well as his work in particle physics for which he proposed the parton model. For his contributions to the development of quantum electrodynamics, Feynman received the Nobel Prize in Physics in 1965 jointly with Julian Schwinger and Shin'ichirō Tomonaga.

    Feynman developed a widely used pictorial representation scheme for the mathematical expressions describing the behavior of subatomic particles, which later became known as Feynman diagrams. During his lifetime, Feynman became one of the best-known scientists in the world. In a 1999 poll of 130 leading physicists worldwide by the British journal Physics World, he was ranked the seventh-greatest physicist of all time. (Full article...)
  • Image 9 One of Molyneux's celestial globes, which is displayed in Middle Temple Library – from the frontispiece of the Hakluyt Society's 1889 reprint of A Learned Treatise of Globes, both Cœlestiall and Terrestriall, one of the English editions of Robert Hues' Latin work Tractatus de Globis (1594) Emery Molyneux (/ˈɛməri ˈmɒlɪnoʊ/ EM-ər-ee MOL-in-oh; died June 1598) was an English Elizabethan maker of globes, mathematical instruments and ordnance. His terrestrial and celestial globes, first published in 1592, were the first to be made in England and the first to be made by an Englishman. Molyneux was known as a mathematician and maker of mathematical instruments such as compasses and hourglasses. He became acquainted with many prominent men of the day, including the writer Richard Hakluyt and the mathematicians Robert Hues and Edward Wright. He also knew the explorers Thomas Cavendish, Francis Drake, Walter Raleigh and John Davis. Davis probably introduced Molyneux to his own patron, the London merchant William Sanderson, who largely financed the construction of the globes. When completed, the globes were presented to Elizabeth I. Larger globes were acquired by royalty, noblemen and academic institutions, while smaller ones were purchased as practical navigation aids for sailors and students. The globes were the first to be made in such a way that they were unaffected by the humidity at sea, and they came into general use on ships. (Full article...)

    Emery Molyneux (/ˈɛməri ˈmɒlɪn/ EM-ər-ee MOL-in-oh; died June 1598) was an English Elizabethan maker of globes, mathematical instruments and ordnance. His terrestrial and celestial globes, first published in 1592, were the first to be made in England and the first to be made by an Englishman.

    Molyneux was known as a mathematician and maker of mathematical instruments such as compasses and hourglasses. He became acquainted with many prominent men of the day, including the writer Richard Hakluyt and the mathematicians Robert Hues and Edward Wright. He also knew the explorers Thomas Cavendish, Francis Drake, Walter Raleigh and John Davis. Davis probably introduced Molyneux to his own patron, the London merchant William Sanderson, who largely financed the construction of the globes. When completed, the globes were presented to Elizabeth I. Larger globes were acquired by royalty, noblemen and academic institutions, while smaller ones were purchased as practical navigation aids for sailors and students. The globes were the first to be made in such a way that they were unaffected by the humidity at sea, and they came into general use on ships. (Full article...)
  • Image 10 Portrait by Jakob Emanuel Handmann, 1753 Leonhard Euler (/ˈɔɪlər/ OY-lər; German: [ˈleːɔnhaʁt ˈʔɔʏlɐ] ⓘ, Swiss Standard German: [ˈleːɔnhart ˈɔʏlər]; 15 April 1707 – 18 September 1783) was a Swiss mathematician, physicist, astronomer, geographer, logician, and engineer who founded the studies of graph theory and topology and made pioneering and influential discoveries in many other branches of mathematics such as analytic number theory, complex analysis, and infinitesimal calculus. He introduced much of modern mathematical terminology and notation, including the notion of a mathematical function. He is also known for his work in mechanics, fluid dynamics, optics, astronomy, and music theory. Euler is held to be one of the greatest, most prolific mathematicians in history and the greatest of the 18th century. Several great mathematicians who produced their work after Euler's death have recognised his importance in the field as shown by quotes attributed to many of them: Pierre-Simon Laplace expressed Euler's influence on mathematics by stating, "Read Euler, read Euler, he is the master of us all." Carl Friedrich Gauss wrote: "The study of Euler's works will remain the best school for the different fields of mathematics, and nothing else can replace it." His 866 publications as well as his correspondences are being collected in the Opera Omnia Leonhard Euler which, when completed, will consist of 81 quartos. He spent most of his adult life in Saint Petersburg, Russia, and in Berlin, then the capital of Prussia. (Full article...)

    Leonhard Euler (/ˈɔɪlər/ OY-lər; German: [ˈleːɔnhaʁt ˈʔɔʏlɐ] , Swiss Standard German: [ˈleːɔnhart ˈɔʏlər]; 15 April 1707 – 18 September 1783) was a Swiss mathematician, physicist, astronomer, geographer, logician, and engineer who founded the studies of graph theory and topology and made pioneering and influential discoveries in many other branches of mathematics such as analytic number theory, complex analysis, and infinitesimal calculus. He introduced much of modern mathematical terminology and notation, including the notion of a mathematical function. He is also known for his work in mechanics, fluid dynamics, optics, astronomy, and music theory.

    Euler is held to be one of the greatest, most prolific mathematicians in history and the greatest of the 18th century. Several great mathematicians who produced their work after Euler's death have recognised his importance in the field as shown by quotes attributed to many of them: Pierre-Simon Laplace expressed Euler's influence on mathematics by stating, "Read Euler, read Euler, he is the master of us all." Carl Friedrich Gauss wrote: "The study of Euler's works will remain the best school for the different fields of mathematics, and nothing else can replace it." His 866 publications as well as his correspondences are being collected in the Opera Omnia Leonhard Euler which, when completed, will consist of 81 quartos. He spent most of his adult life in Saint Petersburg, Russia, and in Berlin, then the capital of Prussia. (Full article...)
  • Image 11 The first 15,000 partial sums of 0 + 1 − 2 + 3 − 4 + ... The graph is situated with positive integers to the right and negative integers to the left. In mathematics, 1 − 2 + 3 − 4 + ··· is an infinite series whose terms are the successive positive integers, given alternating signs. Using sigma summation notation the sum of the first m terms of the series can be expressed as '"`UNIQ--postMath-00000003-QINU`"' The infinite series diverges, meaning that its sequence of partial sums, (1, −1, 2, −2, 3, ...), does not tend towards any finite limit. Nonetheless, in the mid-18th century, Leonhard Euler wrote what he admitted to be a paradoxical equation: '"`UNIQ--postMath-00000004-QINU`"' (Full article...)
    The first 15,000 partial sums of 0 + 1 − 2 + 3 − 4 + ... The graph is situated with positive integers to the right and negative integers to the left.


    In mathematics, 1 − 2 + 3 − 4 + ··· is an infinite series whose terms are the successive positive integers, given alternating signs. Using sigma summation notation the sum of the first m terms of the series can be expressed as


    The infinite series diverges, meaning that its sequence of partial sums, (1, −1, 2, −2, 3, ...), does not tend towards any finite limit. Nonetheless, in the mid-18th century, Leonhard Euler wrote what he admitted to be a paradoxical equation:
    (Full article...)
  • Image 12 Kaczynski after his arrest in 1996 Theodore John Kaczynski (/kəˈzɪnski/ ⓘ kə-ZIN-skee; May 22, 1942 – June 10, 2023), also known as the Unabomber (/ˈjuːnəbɒmər/ ⓘ YOO-nə-bom-ər), was an American mathematician and domestic terrorist. He was a mathematics prodigy, but abandoned his academic career in 1969 to pursue a reclusive primitive lifestyle. Kaczynski murdered three people and injured 23 others between 1978 and 1995 in a nationwide mail bombing campaign against people he believed to be advancing modern technology and the destruction of the natural environment. He authored Industrial Society and Its Future, a 35,000-word manifesto and social critique opposing all forms of technology, rejecting leftism, and advocating a nature-centered form of anarchism. (Full article...)

    Theodore John Kaczynski (/kəˈzɪnski/ kə-ZIN-skee; May 22, 1942 – June 10, 2023), also known as the Unabomber (/ˈjnəbɒmər/ YOO-nə-bom-ər), was an American mathematician and domestic terrorist. He was a mathematics prodigy, but abandoned his academic career in 1969 to pursue a reclusive primitive lifestyle.

    Kaczynski murdered three people and injured 23 others between 1978 and 1995 in a nationwide mail bombing campaign against people he believed to be advancing modern technology and the destruction of the natural environment. He authored Industrial Society and Its Future, a 35,000-word manifesto and social critique opposing all forms of technology, rejecting leftism, and advocating a nature-centered form of anarchism. (Full article...)
  • Image 13 The regular triangular tiling of the plane, whose symmetries are described by the affine symmetric group S̃3 The affine symmetric groups are a family of mathematical structures that describe the symmetries of the number line and the regular triangular tiling of the plane, as well as related higher-dimensional objects. In addition to this geometric description, the affine symmetric groups may be defined in other ways: as collections of permutations (rearrangements) of the integers (..., −2, −1, 0, 1, 2, ...) that are periodic in a certain sense, or in purely algebraic terms as a group with certain generators and relations. They are studied in combinatorics and representation theory. A finite symmetric group consists of all permutations of a finite set. Each affine symmetric group is an infinite extension of a finite symmetric group. Many important combinatorial properties of the finite symmetric groups can be extended to the corresponding affine symmetric groups. Permutation statistics such as descents and inversions can be defined in the affine case. As in the finite case, the natural combinatorial definitions for these statistics also have a geometric interpretation. (Full article...)
    Tiling of the plane by regular triangles
    The regular triangular tiling of the plane, whose symmetries are described by the affine symmetric group 3

    The affine symmetric groups are a family of mathematical structures that describe the symmetries of the number line and the regular triangular tiling of the plane, as well as related higher-dimensional objects. In addition to this geometric description, the affine symmetric groups may be defined in other ways: as collections of permutations (rearrangements) of the integers (..., −2, −1, 0, 1, 2, ...) that are periodic in a certain sense, or in purely algebraic terms as a group with certain generators and relations. They are studied in combinatorics and representation theory.

    A finite symmetric group consists of all permutations of a finite set. Each affine symmetric group is an infinite extension of a finite symmetric group. Many important combinatorial properties of the finite symmetric groups can be extended to the corresponding affine symmetric groups. Permutation statistics such as descents and inversions can be defined in the affine case. As in the finite case, the natural combinatorial definitions for these statistics also have a geometric interpretation. (Full article...)
  • Image 14 Plots of logarithm functions, with three commonly used bases. The special points logb b = 1 are indicated by dotted lines, and all curves intersect in logb 1 = 0. In mathematics, the logarithm to base b is the inverse function of exponentiation with base b. That means that the logarithm of a number x to the base b is the exponent to which b must be raised to produce x. For example, since 1000 = 103, the logarithm base '"`UNIQ--postMath-00000005-QINU`"' of 1000 is 3, or log10 (1000) = 3. The logarithm of x to base b is denoted as logb (x), or without parentheses, logb x. When the base is clear from the context or is irrelevant it is sometimes written log x. The logarithm base 10 is called the decimal or common logarithm and is commonly used in science and engineering. The natural logarithm has the number e ≈ 2.718 as its base; its use is widespread in mathematics and physics because of its very simple derivative. The binary logarithm uses base 2 and is frequently used in computer science. (Full article...)
    Plots of logarithm functions, with three commonly used bases. The special points logbb = 1 are indicated by dotted lines, and all curves intersect in logb 1 = 0.


    In mathematics, the logarithm to base b is the inverse function of exponentiation with base b. That means that the logarithm of a number x to the base b is the exponent to which b must be raised to produce x. For example, since 1000 = 10, the logarithm base  of 1000 is 3, or log10 (1000) = 3. The logarithm of x to base b is denoted as logb (x), or without parentheses, logbx. When the base is clear from the context or is irrelevant it is sometimes written log x.

    The logarithm base 10 is called the decimal or common logarithm and is commonly used in science and engineering. The natural logarithm has the number e ≈ 2.718 as its base; its use is widespread in mathematics and physics because of its very simple derivative. The binary logarithm uses base 2 and is frequently used in computer science. (Full article...)
  • Image 15 Figure 1: A solution (in purple) to Apollonius's problem. The given circles are shown in black. In Euclidean plane geometry, Apollonius's problem is to construct circles that are tangent to three given circles in a plane (Figure 1). Apollonius of Perga (c. 262 BC – c. 190 BC) posed and solved this famous problem in his work Ἐπαφαί (Epaphaí, "Tangencies"); this work has been lost, but a 4th-century AD report of his results by Pappus of Alexandria has survived. Three given circles generically have eight different circles that are tangent to them (Figure 2), a pair of solutions for each way to divide the three given circles in two subsets (there are 4 ways to divide a set of cardinality 3 in 2 parts). In the 16th century, Adriaan van Roomen solved the problem using intersecting hyperbolas, but this solution does not use only straightedge and compass constructions. François Viète found such a solution by exploiting limiting cases: any of the three given circles can be shrunk to zero radius (a point) or expanded to infinite radius (a line). Viète's approach, which uses simpler limiting cases to solve more complicated ones, is considered a plausible reconstruction of Apollonius' method. The method of van Roomen was simplified by Isaac Newton, who showed that Apollonius' problem is equivalent to finding a position from the differences of its distances to three known points. This has applications in navigation and positioning systems such as LORAN. (Full article...)
    Figure 1: A solution (in purple) to Apollonius's problem. The given circles are shown in black.


    In Euclidean plane geometry, Apollonius's problem is to construct circles that are tangent to three given circles in a plane (Figure 1). Apollonius of Perga (c. 262 BC – c. 190 BC) posed and solved this famous problem in his work Ἐπαφαί (Epaphaí, "Tangencies"); this work has been lost, but a 4th-century AD report of his results by Pappus of Alexandria has survived. Three given circles generically have eight different circles that are tangent to them (Figure 2), a pair of solutions for each way to divide the three given circles in two subsets (there are 4 ways to divide a set of cardinality 3 in 2 parts).

    In the 16th century, Adriaan van Roomen solved the problem using intersecting hyperbolas, but this solution does not use only straightedge and compass constructions. François Viète found such a solution by exploiting limiting cases: any of the three given circles can be shrunk to zero radius (a point) or expanded to infinite radius (a line). Viète's approach, which uses simpler limiting cases to solve more complicated ones, is considered a plausible reconstruction of Apollonius' method. The method of van Roomen was simplified by Isaac Newton, who showed that Apollonius' problem is equivalent to finding a position from the differences of its distances to three known points. This has applications in navigation and positioning systems such as LORAN. (Full article...)
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    truncated icosahedron with black pentagonal faces and white hexagonal faces, beside a similar-looking 1970s soccer ball
    truncated icosahedron with black pentagonal faces and white hexagonal faces, beside a similar-looking 1970s soccer ball
    Truncated icosahedron
    Credit: Dyfsunctional
    Here a polyhedron called a truncated icosahedron (left) is compared to the classic Adidas Telstar–style football (or soccer ball). The familiar 32-panel ball design, consisting of 12 black pentagonal and 20 white hexagonal panels, was first introduced by the Danish manufacturer Select Sport, based loosely on the geodesic dome designs of Buckminster Fuller; it was popularized by the selection of the Adidas Telstar as the official match ball of the 1970 FIFA World Cup. The polyhedron is also the shape of the Buckminsterfullerene (or "Buckyball") carbon molecule initially predicted theoretically in the late 1960s and first generated in the laboratory in 1985. Like all polyhedra, the vertices (corner points), edges (lines between these points), and faces (flat surfaces bounded by the lines) of this solid obey the Euler characteristic, VE + F = 2 (here, 60 − 90 + 32 = 2). The icosahedron from which this solid is obtained by truncating (or "cutting off") each vertex (replacing each by a pentagonal face), has 12 vertices, 30 edges, and 20 faces; it is one of the five regular solids, or Platonic solids—named after Plato, whose school of philosophy in ancient Greece held that the classical elements (earth, water, air, fire, and a fifth element called aether) were associated with these regular solids. The fifth element was known in Latin as the "quintessence", a hypothesized uncorruptible material (in contrast to the other four terrestrial elements) filling the heavens and responsible for celestial phenomena. That such idealized mathematical shapes as polyhedra actually occur in nature (e.g., in crystals and other molecular structures) was discovered by naturalists and physicists in the 19th and 20th centuries, largely independently of the ancient philosophies.

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  • Image 2 Graphical demonstration that 1 = 1/2 + 1/3 + 1/11 + 1/23 + 1/31 + 1/(2×3×11×23×31). Each row of k squares of side length 1/k has total area 1/k, and all the squares together exactly cover a larger square with area 1. The bottom row of 47058 squares with side length 1/47058 is too small to see in the figure and is not shown. In number theory, Znám's problem asks which sets of integers have the property that each integer in the set is a proper divisor of the product of the other integers in the set, plus 1. Znám's problem is named after the Slovak mathematician Štefan Znám, who suggested it in 1972, although other mathematicians had considered similar problems around the same time. The initial terms of Sylvester's sequence almost solve this problem, except that the last chosen term equals one plus the product of the others, rather than being a proper divisor. Sun (1983) harvtxt error: no target: CITEREFSun1983 (help) showed that there is at least one solution to the (proper) Znám problem for each '"`UNIQ--postMath-00000009-QINU`"'. Sun's solution is based on a recurrence similar to that for Sylvester's sequence, but with a different set of initial values. (Full article...)
    Graphical demonstration that 1 = 1/2 + 1/3 + 1/11 + 1/23 + 1/31 + 1/(2×3×11×23×31). Each row of k squares of side length 1/k has total area 1/k, and all the squares together exactly cover a larger square with area 1. The bottom row of 47058 squares with side length 1/47058 is too small to see in the figure and is not shown.

    In number theory, Znám's problem asks which sets of integers have the property that each integer in the set is a proper divisor of the product of the other integers in the set, plus 1. Znám's problem is named after the Slovak mathematician Štefan Znám, who suggested it in 1972, although other mathematicians had considered similar problems around the same time.

    The initial terms of Sylvester's sequence almost solve this problem, except that the last chosen term equals one plus the product of the others, rather than being a proper divisor. Sun (1983) showed that there is at least one solution to the (proper) Znám problem for each . Sun's solution is based on a recurrence similar to that for Sylvester's sequence, but with a different set of initial values. (Full article...)
  • Image 3 Elementary algebra studies which values solve equations formed using arithmetical operations. Algebra is the branch of mathematics that studies certain abstract systems, known as algebraic structures, and the manipulation of statements within those systems. It is a generalization of arithmetic that introduces variables and algebraic operations other than the standard arithmetic operations such as addition and multiplication. Elementary algebra is the main form of algebra taught in school and examines mathematical statements using variables for unspecified values. It seeks to determine for which values the statements are true. To do so, it uses different methods of transforming equations to isolate variables. Linear algebra is a closely related field investigating variables that appear in several linear equations, called a system of linear equations. It tries to discover the values that solve all equations in the system at the same time. (Full article...)

    Algebra is the branch of mathematics that studies certain abstract systems, known as algebraic structures, and the manipulation of statements within those systems. It is a generalization of arithmetic that introduces variables and algebraic operations other than the standard arithmetic operations such as addition and multiplication.

    Elementary algebra is the main form of algebra taught in school and examines mathematical statements using variables for unspecified values. It seeks to determine for which values the statements are true. To do so, it uses different methods of transforming equations to isolate variables. Linear algebra is a closely related field investigating variables that appear in several linear equations, called a system of linear equations. It tries to discover the values that solve all equations in the system at the same time. (Full article...)
  • Image 4 A kite, showing its pairs of equal-length sides and its inscribed circle. In Euclidean geometry, a kite is a quadrilateral with reflection symmetry across a diagonal. Because of this symmetry, a kite has two equal angles and two pairs of adjacent equal-length sides. Kites are also known as deltoids, but the word deltoid may also refer to a deltoid curve, an unrelated geometric object sometimes studied in connection with quadrilaterals. A kite may also be called a dart, particularly if it is not convex. Every kite is an orthodiagonal quadrilateral (its diagonals are at right angles) and, when convex, a tangential quadrilateral (its sides are tangent to an inscribed circle). The convex kites are exactly the quadrilaterals that are both orthodiagonal and tangential. They include as special cases the right kites, with two opposite right angles; the rhombi, with two diagonal axes of symmetry; and the squares, which are also special cases of both right kites and rhombi. (Full article...)

    In Euclidean geometry, a kite is a quadrilateral with reflection symmetry across a diagonal. Because of this symmetry, a kite has two equal angles and two pairs of adjacent equal-length sides. Kites are also known as deltoids, but the word deltoid may also refer to a deltoid curve, an unrelated geometric object sometimes studied in connection with quadrilaterals. A kite may also be called a dart, particularly if it is not convex.

    Every kite is an orthodiagonal quadrilateral (its diagonals are at right angles) and, when convex, a tangential quadrilateral (its sides are tangent to an inscribed circle). The convex kites are exactly the quadrilaterals that are both orthodiagonal and tangential. They include as special cases the right kites, with two opposite right angles; the rhombi, with two diagonal axes of symmetry; and the squares, which are also special cases of both right kites and rhombi. (Full article...)
  • Image 5 Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division. The player can edit different gameplay modes to alter how the numbers in the problem are chosen, or if their questions are timed. The game was released in 1977 as one of the earliest releases for the console. The game is the only known game developed for the VCS by Palmer, who initially worked at Atari creating debugging stations for game developers, and later assisted with work on the Atari 400/800 line of computers. It was the first educational video game for the VCS, with others companies also releasing arithmetic-themed cartridges in the same year for the Fairchild Channel F and RCA Studio II. The game was also released under the title Fun with Numbers and Math. Both contemporary and retrospective reviews were generally unenthused by the game with common criticism being that it had poor quality graphics and was not appealing in terms of gameplay or control. (Full article...)
    Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division. The player can edit different gameplay modes to alter how the numbers in the problem are chosen, or if their questions are timed. The game was released in 1977 as one of the earliest releases for the console.

    The game is the only known game developed for the VCS by Palmer, who initially worked at Atari creating debugging stations for game developers, and later assisted with work on the Atari 400/800 line of computers. It was the first educational video game for the VCS, with others companies also releasing arithmetic-themed cartridges in the same year for the Fairchild Channel F and RCA Studio II. The game was also released under the title Fun with Numbers and Math. Both contemporary and retrospective reviews were generally unenthused by the game with common criticism being that it had poor quality graphics and was not appealing in terms of gameplay or control. (Full article...)
  • Image 6 The mutilated chessboard The mutilated chessboard problem is a tiling puzzle posed by Max Black in 1946 that asks: Suppose a standard 8×8 chessboard (or checkerboard) has two diagonally opposite corners removed, leaving 62 squares. Is it possible to place 31 dominoes of size 2×1 so as to cover all of these squares? (Full article...)
    The mutilated chessboard

    The mutilated chessboard problem is a tiling puzzle posed by Max Black in 1946 that asks:

    Suppose a standard 8×8 chessboard (or checkerboard) has two diagonally opposite corners removed, leaving 62 squares. Is it possible to place 31 dominoes of size 2×1 so as to cover all of these squares?

    (Full article...)
  • Image 7 Modern reconstruction of Hamilton's icosian game, on display at the Institute of Mathematics and Statistics, University of São Paulo The icosian game is a mathematical game invented in 1856 by Irish mathematician William Rowan Hamilton. It involves finding a Hamiltonian cycle on a dodecahedron, a polygon using edges of the dodecahedron that passes through all its vertices. Hamilton's invention of the game came from his studies of symmetry, and from his invention of the icosian calculus, a mathematical system describing the symmetries of the dodecahedron. Hamilton sold his work to a game manufacturing company, and it was marketed both in the UK and Europe, but it was too easy to become commercially successful. Only a small number of copies of it are known to survive in museums. Although Hamilton was not the first to study Hamiltonian cycles, his work on this game became the origin of the name of Hamiltonian cycles. Several works of recreational mathematics studied his game. Other puzzles based on Hamiltonian cycles are sold as smartphone apps, and mathematicians continue to study combinatorial games based on Hamiltonian cycles. (Full article...)
    Modern reconstruction of Hamilton's icosian game, on display at the Institute of Mathematics and Statistics, University of São Paulo

    The icosian game is a mathematical game invented in 1856 by Irish mathematician William Rowan Hamilton. It involves finding a Hamiltonian cycle on a dodecahedron, a polygon using edges of the dodecahedron that passes through all its vertices. Hamilton's invention of the game came from his studies of symmetry, and from his invention of the icosian calculus, a mathematical system describing the symmetries of the dodecahedron.

    Hamilton sold his work to a game manufacturing company, and it was marketed both in the UK and Europe, but it was too easy to become commercially successful. Only a small number of copies of it are known to survive in museums. Although Hamilton was not the first to study Hamiltonian cycles, his work on this game became the origin of the name of Hamiltonian cycles. Several works of recreational mathematics studied his game. Other puzzles based on Hamiltonian cycles are sold as smartphone apps, and mathematicians continue to study combinatorial games based on Hamiltonian cycles. (Full article...)
  • Image 8 Numbers written with Cistercian numerals. From left to right: 1 in units place, 2 in tens place (20), 3 in hundreds place (300), 4 in thousands place (4,000), then compound numbers 5,555, 6,789, 9,394. The medieval Cistercian numerals, or "ciphers" in nineteenth-century parlance, were developed by the Cistercian monastic order in the early thirteenth century at about the time that Arabic numerals were introduced to northwestern Europe. They are more compact than Arabic or Roman numerals, with a single glyph able to indicate any integer from 1 to 9,999. Digits are based on a horizontal or vertical stave, with the position of the digit on the stave indicating its place value (units, tens, hundreds or thousands). These digits are compounded on a single stave to indicate more complex numbers. The Cistercians eventually abandoned the system in favor of the Arabic numerals, but marginal use outside the order continued until the early twentieth century. (Full article...)
    Numbers written with Cistercian numerals. From left to right: 1 in units place, 2 in tens place (20), 3 in hundreds place (300), 4 in thousands place (4,000), then compound numbers 5,555, 6,789, 9,394.

    The medieval Cistercian numerals, or "ciphers" in nineteenth-century parlance, were developed by the Cistercian monastic order in the early thirteenth century at about the time that Arabic numerals were introduced to northwestern Europe. They are more compact than Arabic or Roman numerals, with a single glyph able to indicate any integer from 1 to 9,999.

    Digits are based on a horizontal or vertical stave, with the position of the digit on the stave indicating its place value (units, tens, hundreds or thousands). These digits are compounded on a single stave to indicate more complex numbers. The Cistercians eventually abandoned the system in favor of the Arabic numerals, but marginal use outside the order continued until the early twentieth century. (Full article...)
  • Image 9 The Shapley–Folkman lemma is illustrated by the Minkowski addition of four sets. The point (+) in the convex hull of the Minkowski sum of the four non-convex sets (right) is the sum of four points (+) from the (left-hand) sets—two points in two non-convex sets plus two points in the convex hulls of two sets. The convex hulls are shaded pink. The original sets each have exactly two points (shown as red dots). The Shapley–Folkman lemma is a result in convex geometry that describes the Minkowski addition of sets in a vector space. It is named after mathematicians Lloyd Shapley and Jon Folkman, but was first published by the economist Ross M. Starr. The lemma may be intuitively understood as saying that, if the number of summed sets exceeds the dimension of the vector space, then their Minkowski sum is approximately convex. (Full article...)
    The Shapley–Folkman lemma depicted by a diagram with two panes, one on the left and the other on the right. The left-hand pane displays four sets, which are displayed in a two-by-two array. Each of the sets contains exactly two points, which are displayed in red. In each set, the two points are joined by a pink line-segment, which is the convex hull of the original set. Each set has exactly one point that is indicated with a plus-symbol. In the top row of the two-by-two array, the plus-symbol lies in the interior of the line segment; in the bottom row, the plus-symbol coincides with one of the red-points. This completes the description of the left-hand pane of the diagram. The right-hand pane displays the Minkowski sum of the sets, which is the union of the sums having exactly one point from each summand-set; for the displayed sets, the sixteen sums are distinct points, which are displayed in red: The right-hand red sum-points are the sums of the left-hand red summand-points. The convex hull of the sixteen red-points is shaded in pink. In the pink interior of the right-hand sumset lies exactly one plus-symbol, which is the (unique) sum of the plus-symbols from the right-hand side. Comparing the left array and the right pane, one confirms that the right-hand plus-symbol is indeed the sum of the four plus-symbols from the left-hand sets, precisely two points from the original non-convex summand-sets and two points from the convex hulls of the remaining summand-sets.
    The Shapley–Folkman lemma is illustrated by the Minkowski addition of four sets. The point (+) in the convex hull of the Minkowski sum of the four non-convex sets (right) is the sum of four points (+) from the (left-hand) sets—two points in two non-convex sets plus two points in the convex hulls of two sets. The convex hulls are shaded pink. The original sets each have exactly two points (shown as red dots).

    The Shapley–Folkman lemma is a result in convex geometry that describes the Minkowski addition of sets in a vector space. It is named after mathematicians Lloyd Shapley and Jon Folkman, but was first published by the economist Ross M. Starr.

    The lemma may be intuitively understood as saying that, if the number of summed sets exceeds the dimension of the vector space, then their Minkowski sum is approximately convex. (Full article...)
  • Image 10 Fredrik Carl Mülertz Størmer (3 September 1874 – 13 August 1957) was a Norwegian mathematician and astrophysicist. In mathematics, he is known for his work in number theory, including the calculation of π and Størmer's theorem on consecutive smooth numbers. In physics, he is known for studying the movement of charged particles in the magnetosphere and the formation of aurorae, and for his book on these subjects, From the Depths of Space to the Heart of the Atom. He worked for many years as a professor of mathematics at the University of Oslo in Norway. A crater on the far side of the Moon is named after him. (Full article...)

    Fredrik Carl Mülertz Størmer (3 September 1874 – 13 August 1957) was a Norwegian mathematician and astrophysicist. In mathematics, he is known for his work in number theory, including the calculation of π and Størmer's theorem on consecutive smooth numbers. In physics, he is known for studying the movement of charged particles in the magnetosphere and the formation of aurorae, and for his book on these subjects, From the Depths of Space to the Heart of the Atom. He worked for many years as a professor of mathematics at the University of Oslo in Norway. A crater on the far side of the Moon is named after him. (Full article...)
  • Image 11 Rule 184, run for 128 steps from random configurations with each of three different starting densities: top 25%, middle 50%, bottom 75%. The view shown is a 300-pixel crop from a wider simulation. Rule 184 is a one-dimensional binary cellular automaton rule, notable for solving the majority problem as well as for its ability to simultaneously describe several, seemingly quite different, particle systems: Rule 184 can be used as a simple model for traffic flow in a single lane of a highway, and forms the basis for many cellular automaton models of traffic flow with greater sophistication. In this model, particles (representing vehicles) move in a single direction, stopping and starting depending on the cars in front of them. The number of particles remains unchanged throughout the simulation. Because of this application, Rule 184 is sometimes called the "traffic rule". Rule 184 also models a form of deposition of particles onto an irregular surface, in which each local minimum of the surface is filled with a particle in each step. At each step of the simulation, the number of particles increases. Once placed, a particle never moves. Rule 184 can be understood in terms of ballistic annihilation, a system of particles moving both leftwards and rightwards through a one-dimensional medium. When two such particles collide, they annihilate each other, so that at each step the number of particles remains unchanged or decreases. The apparent contradiction between these descriptions is resolved by different ways of associating features of the automaton's state with particles. (Full article...)
    Rule 184, run for 128 steps from random configurations with each of three different starting densities: top 25%, middle 50%, bottom 75%. The view shown is a 300-pixel crop from a wider simulation.

    Rule 184 is a one-dimensional binary cellular automaton rule, notable for solving the majority problem as well as for its ability to simultaneously describe several, seemingly quite different, particle systems:
    • Rule 184 can be used as a simple model for traffic flow in a single lane of a highway, and forms the basis for many cellular automaton models of traffic flow with greater sophistication. In this model, particles (representing vehicles) move in a single direction, stopping and starting depending on the cars in front of them. The number of particles remains unchanged throughout the simulation. Because of this application, Rule 184 is sometimes called the "traffic rule".
    • Rule 184 also models a form of deposition of particles onto an irregular surface, in which each local minimum of the surface is filled with a particle in each step. At each step of the simulation, the number of particles increases. Once placed, a particle never moves.
    • Rule 184 can be understood in terms of ballistic annihilation, a system of particles moving both leftwards and rightwards through a one-dimensional medium. When two such particles collide, they annihilate each other, so that at each step the number of particles remains unchanged or decreases.

    The apparent contradiction between these descriptions is resolved by different ways of associating features of the automaton's state with particles. (Full article...)
  • Image 12 The regular heptagon cannot be constructed using only a straightedge and compass construction; this can be proven using the field of constructible numbers. In mathematics, a field is a set on which addition, subtraction, multiplication, and division are defined and behave as the corresponding operations on rational and real numbers. A field is thus a fundamental algebraic structure which is widely used in algebra, number theory, and many other areas of mathematics. The best known fields are the field of rational numbers, the field of real numbers and the field of complex numbers. Many other fields, such as fields of rational functions, algebraic function fields, algebraic number fields, and p-adic fields are commonly used and studied in mathematics, particularly in number theory and algebraic geometry. Most cryptographic protocols rely on finite fields, i.e., fields with finitely many elements. (Full article...)
    The regular heptagon cannot be constructed using only a straightedge and compass construction; this can be proven using the field of constructible numbers.

    In mathematics, a field is a set on which addition, subtraction, multiplication, and division are defined and behave as the corresponding operations on rational and real numbers. A field is thus a fundamental algebraic structure which is widely used in algebra, number theory, and many other areas of mathematics.

    The best known fields are the field of rational numbers, the field of real numbers and the field of complex numbers. Many other fields, such as fields of rational functions, algebraic function fields, algebraic number fields, and p-adic fields are commonly used and studied in mathematics, particularly in number theory and algebraic geometry. Most cryptographic protocols rely on finite fields, i.e., fields with finitely many elements. (Full article...)
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    Game theory is a branch of mathematics that is often used in the context of economics. It studies strategic interactions between agents. In strategic games, agents choose strategies which will maximize their return, given the strategies the other agents choose. The essential feature is that it provides a formal modelling approach to social situations in which decision makers interact with other agents. Game theory extends the simpler optimisation approach developed in neoclassical economics.

    The field of game theory came into being with the 1944 classic Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern. A major center for the development of game theory was RAND Corporation where it helped to define nuclear strategies.

    Game theory has played, and continues to play a large role in the social sciences, and is now also used in many diverse academic fields. Beginning in the 1970s, game theory has been applied to animal behaviour, including evolutionary theory. Many games, especially the prisoner's dilemma, are used to illustrate ideas in political science and ethics. Game theory has recently drawn attention from computer scientists because of its use in artificial intelligence and cybernetics. (Full article...)

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