Raiden (Metal Gear)
Raiden, who was inspired by the Sherlock Holmes stories and a fan's letter wanting a younger character to be featured in the series, originated from Kojima's desire to see Snake from a different point of view. His inclusion in Metal Gear Solid 2 was kept secret from gamers before his debut; despite some players' reactions, the staff liked the character. To appeal to fans of the series who initially disliked him, the character was redesigned for Metal Gear Solid 4. He was again redesigned for both the cancelled game Metal Gear Solid: Rising and its reboot Revengeance to portray a darker side of his character. Raiden is voiced by Kenyu Horiuchi in Japanese and Quinton Flynn in English.
Raiden's debut role as the protagonist of Metal Gear Solid 2 was controversial, due to his unexpected substitution for the established hero Snake. Some critics defended the character, stating that fans were merely angered by Snake's removal and that Raiden was appealing. Despite the initial mixed reception, Raiden has been praised for his role in the game, as well as his later Metal Gear Solid 4 redesign and more for his role and design in Metal Gear Rising: Revengeance.
Character design
Initial concept
According to series creator Hideo Kojima, the decision to make a new character to replace Solid Snake for most of Metal Gear Solid 2: Sons of Liberty stemmed from the developer's desire to develop Snake from a third-person perspective. Kojima stated that Raiden's character and his perception by the audience were important to the overall feel of the story. The idea of having a second main character was inspired by the Sherlock Holmes short stories and novels in which the narrator is Dr. Watson rather than Holmes. Kojima said Snake was the game's protagonist rather than Raiden. Yoshikazu Matsuhana, assistant director for the project, was uncertain about this decision; he considered Raiden a "weak-looking character" but decided to follow Kojima. The codename "Raiden" was based on that of the Mitsubishi J2M Raiden, a historical combat aircraft of the Imperial Japanese Navy Air Service. It was initially planned to be written in katakana as "ライデン", but was changed to the kanji form "雷電" because of a resemblance to Bin Laden's "Laden" in katakana, "ラーディン". His full name was going to be "Raiden Brannigan" but the idea was scrapped. The romantic relationship between Raiden and Rosemary was inspired by Kojima's experiences; their names, Jack and Rose, are a reference to Leonardo DiCaprio and Kate Winslet's lead characters in the film Titanic. In Metal Gear Solid 2, Raiden is considered to be a representation of the player through the experiences between the player and the character during the game.
Kojima conducted a survey among Japanese women about their views on certain video games. One respondent stated that she was tired of the main characters being "old men". Kojima took her complaint into consideration, and Raiden was designed by artist Yoji Shinkawa to be more appealing to the preferences of Japanese women. Some Western gamers thought Raiden had an effeminate appearance, however Shinkawa said this perception is wrong, and that Raiden's appearance is that of a handsome young man. Raiden's outfit—the Skull Suit—was difficult to design until the staff decided on a "bonelike" concept. Shinkawa wanted to make Raiden sexually appealing, emphasizing the tightness of his clothing. The design of Raiden's underwater rebreather mask was inspired by ancient mystical ninjutsu, where the ninja bites a scroll in the mouth during magic transformations. Raiden's final duel with the boss Solidus Snake was revised in the making of the game. Originally, to defeat Solidus, Raiden must cut off both his mechanical snake-like arms, then he must attack Solidus' back and sever the backbone vertebra connection, rendering Solidus no longer mobile. Following this, Raiden would finish Solidus by decapitating him similar to samurai fashion. The scene was rejected and instead, Raiden would slice Solidus' stomach, another idea taken from samurai. However, this concept was also scrapped to simply Raiden slicing Solidus' vertebral column with the boss falling from the area to give the idea he could not accept his defeat.
Konami kept Raiden's starring role in Metal Gear Solid 2 secret until the game's North American release; the company replaced Raiden with Snake in teaser trailers and other preview materials. Although Raiden appeared in several preview trailers in his scuba gear, his presence was not emphasized. The surprise to fans that Raiden was not Snake was admitted by Kojima to have been inspired by the plot twist of Terminator 2: Judgment Day where the titular character played by Arnold Schwarzenegger was not a villain in that movie. Raiden's appearance in the game was announced to the Japanese press on the day of the game's release in North America. Kojima said that Raiden was not supposed to be the focus of the storyline, even if he was the main character, and that he "didn't do a good enough job of conveying that" to the player.
Further development
Raiden's new design for Metal Gear Solid 4 was a response to the criticism that only his face remained in his cybernetic body. Shinkawa was surprised by the way he illustrated Raiden. The staff noted that Raiden's debut in the game's trailer received notably positive responses; several video-game magazines promoted the game with Raiden's screenshots. Shinkawa and Kojima initially wanted to reincarnate Gray Fox for Metal Gear Solid 4, but scrapped him for Raiden, who they "adored" and wanted to expand with another game. In designing him, Shinkawa wanted to convey both Raiden's beauty and sorrow in his cybernetic body. He was given the ability to wield swords with his own legs, giving the players the impression he was a ninja. Raiden's first fight against Vamp in the game caused motion and voice actors difficulty because of carefully planned movements performed by the two fighters. The staff was satisfied with the outcome, considering it one of the best battles in the game. Two actors were selected for the motion capture of Raiden; one did most of his appearances while another did his action sequences. Raiden's fights in Guns of the Patriots were made to assist the weaker Solid Snake and appealed to previous fans of the series who disliked the character. Because Raiden became a more active character in Guns of the Patriots, Kojima expressed a desire in him returning in a future character as playable.
When Metal Gear Rising: Revengeance was known as Metal Gear Solid: Rising, former producer Shigenobu Matsuyama hinted that Raiden's past as a child soldier would be elaborated upon and his weaknesses as a human would be explored. Matsuyama wanted Raiden to have as strong a role in the game as in Metal Gear Solid 2, leading him to become its main character. Director Mineshi Kimura wanted Raiden to be able to move the way he did in the Metal Gear Solid 4 trailers, wanting to show "the stealth of the sword, and the strength of not even losing to the gun, and the fear and power you have with this blade". Matsuyama said they would focus on Raiden's strong will and physical strength so he would be enjoyable to control. Raiden's design was changed during the game's development, leading to different promotional images of him. Following the game's reboot into a spin-off, developers stated that while Raiden "has grown up" in comparison to previous Metal Gear games, he is still conflicted with his life as a child soldier in the First Liberian Civil War, leading him to become a "hero with a dark past". Shinkawa later discussed with Platinum Games' Kenji Saito about including his quasi-human look. Raiden's loss of an eye also represents his transformation across the story while also comparing him with the previous antagonist Solidus Snake. Tamari also explained that the cybernetic functions Raiden has were based on research led by the University of Texas. In response to complaints that Rising appeared to contradict Raiden's ending in Guns of the Patriots, the Kojima Productions staff said the game would explain what happened with Raiden's life. While Steven Armstrong was the game's final antagonist, the character of Jetstream Sam was developed to be Raiden's rival, something Shinkawa and fellow designer Kenichirou Yoshimura worked together to make both of them contrast each other through their visual appearances.
The team in charge of Revengeance depicted Raiden as a more mature character than in his previous appearances; they said his swordplay is not based on any samurai and that Raiden's cybernetic body includes heels because they enable his style of swordplay, where he wields weapons with his feet. When developing the game's, the team thought of Raiden's revenge against his enemies, which resulted in the title "Reveangeance". Writer Etsu Tamari expressed joy in the final product and expected that in the future, the team could make another game focused on Raiden. In a further analysis of how to write Raiden in Revengeance, Tamari stated he needed a new character that would bring him support in the form of the dog-like robot named Bladewolf; similar to how Snake guides Raiden in Sons of Liberty, the mature Raiden acts like a mentor to Bladewolf across the story resulting in his character arc. Writer Etsu Tamari wanted to portray Raiden as a more mature person who wishes to take Snake's footsteps. Atsushi Inaba wanted the gameplay of Revengeance fit Raiden's style of characterization, resulting in the use of parries rather than defense. Inaba felt honored to work in Revengeance due to how he was able to see a more mature version of the character to the point of wishing for a sequel.
Raiden wears a "Skull Suit" (スカルスーツ, Sukaru Sūtsu) for his missions in Metal Gear Solid 2: Sons of Liberty. This suit monitors Raiden's biological functions and relays this information to the Sons of Liberty. In Metal Gear Solid 4: Guns of the Patriots Raiden's entire body below the upper jaw is replaced with a prototype cybernetic body. His original cybernetic body is replaced with a black one that also covers the left eye for Revengeance. Although proficient at all types of weaponry, Raiden specializes in wielding swords that resonate at high frequencies for the last fights in Sons of Liberty, and during Guns of the Patriots and Revengeance.
Personality
In his first appearance, Raiden is a rookie agent who is inexperienced as a result of training only in virtual reality. He later reveals, however, that he was a child soldier known as "Jack the Ripper" (ジャック・ザ・リッパー, Jakku Za Rippā) who killed several enemies in a civil war and is ashamed of his past. This affects Raiden's personality; he begins to believe he is only useful on the battlefield and his relationship with his girlfriend Rosemary would not work. Manipulation by the Patriots causes him to believe he has no free will. Solid Snake encourages Raiden to ignore what people tell him and to become self-reliant when problem-solving.
Kojima Productions compared the experiences and ways of thinking of Raiden and Solid Snake. During the game's climax, Raiden stays handcuffed until his final fight against Solidus Snake; Snake escapes from his handcuffs to follow Revolver Ocelot, emphasizing Raiden's lack of freedom. Hideo Kojima compared Raiden and Snake with movie monsters King Kong and Godzilla, respectively; the former was taken from his home and his nature changes upon meeting Rosemary, whereas the latter will continue fighting against mankind's menaces. Defeating Solidus, Snake encourages Raiden to trust himself and believe in his own choices. This is further addressed by the staff's motivation to make a new sequel to Metal Gear without Kojima. Kojima also likened Raiden with John Rambo from the Rambo series because both characters always find themselves taking part in battles despite their desire for a peaceful resolution. Raiden himself believes that he is destined to fight based on his upbringing during Revengeance while also following the concept of katsujinken in which samurai kill in order to protect the weak.
Portrayal
In the Japanese versions of the games, Raiden has been voiced by Kenyu Horiuchi, who first saw him as an attractive young man whose actions in Son of Liberty were challenging for his identity. Horiuchi was impressed by the characterization shown across the game, believing him to fit with other members featured in the game. Kojima liked Horiuchi's work, believing Raiden became popular in Japan in part because of his performance, something which he felt the character lacked in Western regions. could understand the character's pain; despite becoming a cyborg, Raiden still acts like a human. Horiuchi took a liking to Raiden's spin-off game, Revengeance, as he acted as the lead for the first time but was still glad that he got meet new actors who appeared in the game, most notably the actor behind Doktor. The actors also liked the inclusion of Raiden's sidekick, LQ-84i (later renamed Bladewolf), as they believe that ninjas like Raiden obligatory need dogs as allies. Another relationship the actors liked was Raiden's exchanges with Courtney due to few female characters being present in the game but felt they made the characters get along properly. Horiuchi felt confident in being in doing Raiden's voice as the lead, believing his thirty years of experience made him suitable for the role.
Casting director Kris Zimmerman chose Quinton Flynn, with whom she had previously worked, to voice Raiden in the series' English adaptation. Flynn remembers having a long time to develop the character and being instructed by Zimmerman to use an older voice from a character he previously voiced. Flynn said Raiden was one of his favorite video-game voice characters and noted a difference between his roles in Metal Gear Solid 2 and Metal Gear Solid 4; Flynn was surprised by fans' response to the character but said it attracted new fans to the series. Flynn thought fans were angry at the idea that Raiden would replace Snake for all subsequent games. In promoting Revengeance, Raiden's design by Shinkawa was used in presence in London, Leeds and Liverpool during 2013. However, he was pleased with working alongside David Hayter whom he often interacted while recording the game. The English voice recording was overlooked by Scott Dolph, who reported back saying the English voice for Raiden was more neutral than the original Japanese voice.
For Metal Gear Solid 4 Flynn used a deeper voice to match the cyborg Raiden in contrast to the original, youthful Raiden of Metal Gear Solid 2. Flynn said the voice he used was "grizzled, yeah—but different enough from the style of Snake". During development of Metal Gear Solid: Rising, Flynn was not informed about the work despite Raiden being in the trailer. As a result, Flynn kept low hopes in regards to the idea of being cast. Addressing Guns of the Patriots's Raiden as more aggressive than the original one, Flynn stated his favorite take on the character was Revengeance's as it there he acted as a "blend" between the two incarnations. He felt honored for taking the role of Raiden again, having received a "Behind The Voice Actors" award for his work. In 2015, Flynn stated he was pleased with Raiden's role in Revengeance and that he would have liked a new sequel Raiden as the lead. Internal problems between Kojima Productions and Konami, however, left Flynn worried there might not be another game in the series.
Appearances
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty introduces the player to Raiden in the Plant chapter; Jack is introduced as a newly recruited, virtual reality-trained member of FOXHOUND with no live-combat experience before his current mission. He is assisted via Codec by his commanding officer the Colonel and his girlfriend Rosemary. Raiden's initial objective is to rescue several hostages from a terrorist group known as the Sons of Liberty. During his mission, Raiden is helped by mercenary Solid Snake and spy Olga Gurlukovich.
As the story progresses, Jack is revealed to be a former child soldier who fought for the Sons of Liberty leader Solidus Snake during the First Liberian Civil War. After the war's end, Raiden was given a normal life and tried to forget his past. It is revealed that a clandestine organization known as The Patriots is controlling his actions and his commanding officer is revealed as their computer-generated artificial intelligence (AI). One of their spies becomes Raiden's girlfriend and the two fall in love. Raiden defeats Solidus after the Patriots' AIs tell him his death would also trigger those of Olga's child and Rosemary, the latter of whom is revealed to have been pregnant with Raiden's child during the mission. He later reunites with Rosemary, and both decide to stay together to raise their unborn child.
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4: Guns of the Patriots (set five years after Metal Gear Solid 2) features Raiden after rescuing Olga's daughter Sunny from the Patriots, and searching the corpse of the mercenary Big Boss for Big Mama in exchange. The trauma of his breakup with Rosemary and the apparent miscarriage of his child have made Raiden believe he belongs on the battlefield. Raiden is fitted with a cybernetic exoskeleton as a result of the Patriots' machinations; he helps Solid Snake in the fight against Liquid Ocelot, wanting to obtain the Patriots' powers. However, he is wounded by Vamp in a fight. With his blood having been replaced with a military substitute called "White Blood" (白血, Shiro Chi) that requires regular maintenance, Raiden is treated by Sunny and Doctor Naomi Hunter. Following his recovery, Raiden goes back to Snake, killing Vamp and stays in Ocelot's ship Outer Haven to protect Snake as he shuts down the Patriots' AIs. In an epilogue, Rosemary tells Raiden their child was not miscarried; her marriage to Roy Campbell was a hoax to protect her and their son from the Patriots. Upon hearing this news, Raiden reconciles with Rosemary.
Metal Gear Rising: Revengeance
Raiden returns as the main character in Metal Gear Rising: Revengeance, which is set four years after Metal Gear Solid 4. He is a member of the private military company (PMC) Maverick Security in multiple tasks while raising money for his family. They are attacked by a group of terrorists called Desperado Enforcement LLC that kill his protectee, N'mani, and leave Raiden near to death with mercenary Jetstream Sam taking a liking to his fighting style. He is given a new cybernetic body by the elder scientist Wilhelm "Doktor" Voight and starts working with Maverick to fight Desperado. Raiden fights Desperado's LQ-84i, an AI placed in a robot who works for Desperado but Raiden takes pity on it and has Doktor restore it under the name of Blade Wolf who assists him. Raiden's vengeful obsession with Desperado becomes personal when he discovers during a mission to Mexico that Desperado and World Marshal Inc have kidnapped many children, surgically removed their brains to place into cybernetic bodies, and were planning to subject them to VR training modeled on his own. Raiden then resigns from Maverick to pursue and retrieve the children's brain cases from World Marshal in Colorado, embracing his sadistic persona "Jack the Ripper" due to his constant struggles with Sam and Desperado's cyborg Monsoon. Raiden defeats Desperado and learns that Steven Armstrong was using PMCs to distract him as he attempts to create a new War on Terror. When Blade Wolf passes Raiden's sword of the late Sam, Raiden stops Armstrong's actions and decides not to return to Maverick and travels to the Middle East to battle World Marshal mercenaries.
Other appearances
Raiden does not appear in Metal Gear Solid 3: Snake Eater but he is parodied throughout the game by debuting character Raikov. Raiden appears in a series of comical scenes in an early promotional trailer for Guns of the Patriots, in which he fights for control of the franchise with Solid Snake. A sequel to the trailer titled "Metal Gear Raiden: Snake Eraser" was produced; Raiden travels to the past to assassinate Big Boss but fails comically. In the trailer's English version, Raiden is voiced by Charlie Schlatter (the voice actor for Raikov) rather than Quinton Flynn. Raiden's Metal Gear Solid 2 version appears in the Metal Gear Solid: Portable Ops Plus expansion pack as an unlockable character. His Metal Gear Solid 4 incarnation appears as a playable character in Metal Gear Online.
In Metal Gear Solid V: Ground Zeroes, Raiden stars in a non-canonical mission titled "Jamais Vu". Having time-traveled to the past, he infiltrates Camp Omega under orders from MSF. His aim is to incapacitate a group of soldiers known as the "body snatchers", a reference to the android replicators in Kojima's video game Snatcher. In Metal Gear Solid V: The Phantom Pain, Raiden can be unlocked as a costume for the player after completing all missions on the highest possible rank. In both games, his appearance is modeled on that in Metal Gear Rising.
The Metal Gear Solid 2: Sons of Liberty 2007 comic book adaptation by Alex Garner retells Raiden's story with few changes. His relationship with Solidus is explored when he remembers his past; when Solidus is about to kill him, Raiden is saved by Snake. The game's novelization by Raymond Benson makes minor modifications to Raiden's history, except for the moment he receives Olga's sword, resulting in a change to his battle psyche. When Raiden kills Solidus he cuts the rope on Federal Hall National Memorial's flagpole, causing an American flag to cover his enemy's body. This scene was deleted from the original game due to the September 11 attacks.
Outside the Metal Gear series, Raiden appears in the video game LittleBigPlanet as a sticker and a playable sack-boy character in the Metal Gear Solid 4 downloadable content. He is an unlockable character in Evolution Skateboarding. He also appears in Super Smash Bros. Brawl and Super Smash Bros. Ultimate as a collectible sticker and spirit respectively, and in Assassin's Creed: Brotherhood as an alternative skin for Ezio Auditore da Firenze. Raiden is playable in the video games PlayStation All-Stars Battle Royale and Super Bomberman R using his Metal Gear Rising design. The webseries Mega64 includes a parody of Raiden's story in Revengeance; the character struggles against his darker persona while making breakfast. Alongside Solid Snake arriving in Fortnite: Battle Royale, Raiden has also made an appearance, as an Item Shop purchasable skin, portraying as his Metal Gear Solid 2 design. However, the alteration from his original androgynous persona over a more masculine look in Fortnite resulted in a complaint by TheMarySue for the notable overhaul. A robot dressed as Raiden makes a cameo reference in the Astro Bot (2024).
Reception
Critical reaction
Raiden's replacement of fan favorite Solid Snake in Metal Gear Solid 2 proved controversial; GamesRadar considered the replacement a reason to dislike the series. The same site criticized Raiden's role in Metal Gear Solid 2 and called him one of the worst aspects of the game. Snake's voice actor, David Hayter, was also surprised by the inclusion of Raiden in Sons of Liberty, believing his character was meant to be the returning protagonist. The book Playing with Videogames states that Raiden's inclusion was intended to surprise Metal Gear fans who, instead of playing as Snake, played as his opposite. Writer James Newman commented that fans' reactions were highly negative; they acted as though Kojima had betrayed their expectations. He compared Raiden to the controversial Star Wars character Jar Jar Binks. Newman considered trailers for Metal Gear Solid 3: Snake Eater in which Raiden is mocked to be Konami's comic response to fans' disapproval. Eurogamer's Tom Bramwell enjoyed Raiden's role, commenting that his interactions with the other characters also helped expand Solid Snake's character. Raiden's introduction was given an award for "Biggest Surprise" by GameSpot in 2001, while Dave Meikleham from GamesRadar called Raiden a "surprisingly likeable character" and found his dynamic with Snake appealing. On the other hand, Raiden proved to be more popular in Japan; according to Yoji Shinkawa this was because he matched the stereotype of the manga hero.
Raiden's role in Metal Gear Solid 2 has been analyzed by several writers, who said he is intended to represent the player. His interactions with veteran Solid Snake identify the former as "a Metal Gear fan". As the game progresses it is stated that Raiden "has become Snake", having developed skills similar to those he gained from taking part in the Big Shell's fights that resemble Metal Gear Solid's Shadow Moses Island. When an artificial intelligence tells Raiden to "turn off the console", which confuses both Raiden and the player, this is first interpreted as a fourth wall-breaking joke, but the game's climax goes deeper into Raiden's connection with the player. Both the player and Raiden take different paths at the game's end; the player is told not to waste time playing games while Raiden's character is expanded with his decision to move on with his life, rejecting his previous identity by discarding the dog tags the player wore in the beginning. VG247 wrote the game helps Raiden to better distinguish himself, and for the player to distance themselves, from Snake's revered image by deconstructing the latter as an unreliable ally. The recurring plot twist involving Raiden's life and the people with whom he often interacts have been praised as being early post-truth content in a video game.
Response to the character in subsequent games was mainly positive. GamePro's Pattrick Shaw analyzed his new design for Metal Gear Solid 4; he said Raiden "was in one hell of a fight". Gavin Mackenzie from PLAY criticized and stated that the costume was "cool" but had unnecessary accessories. It has also been compared with Gray Fox's cybernetic-ninja design in Metal Gear Solid. GameSpot staff stated that Raiden "is definitely the inheritor of the quasi-unkillable Cyborg Ninja inheritance" when he made his first appearance in a Metal Gear Solid 4 trailer. GameSpot applauded his actions in the trailer, calling it "wordlessly awesome" and comparing his stunts with those in the film Casshan: Robot Hunter. Among several cutscenes featuring Raiden, his fight with Vamp was heavily praised by critics due to finding appealing moves. Upon the revelation of Raiden's new design as a cyborg ninja, writers said he distanced himself from his previous appearance that imitated Solid Snake. For Metal Gear Solid 4, Meghan Adams sees the new design as evidence that the slightest hint of androgyny demands the use of coercive violence, even while Raiden's androgyny "is, in fact, masculine-leaning." Voice actor Reuben Langdon described Raiden as a character he always wanted to play as, most notably on Super Smash Bros. In a 2010 Famitsu readers' poll, Raiden was voted the 42nd most-popular video game character.
Portrayal in Metal Gear Rising: Revengeance
Dave Meikleham of GamesRadar said people who disliked the character would find him appealing in Rising. In 2012, manga artist Hiro Mashima drew an illustration of Raiden in anticipation of the series' following game. He mentioned having had difficulties illustrating the character. Raiden's role in Revengeance was praised by critics, with GameSpot's Peter Brown praising him as an anti-hero, and GameTrailers wrote that Raiden's new gameplay mechanics contrasted with those found in the earlier games produced by Konami. The Escapist said Raiden was now worthy of his own game based on his characterization. Polygon said that while Raiden's actions provide a departure from the stealth games, his actions were referred as "outlandish and ridiculous". The detail given to Raiden's past was also praised. IGN wrote that fans of Metal Gear Solid 4 would enjoy the game more because Raiden can replicate his moves from that game's cutscenes in gameplay. Eurogamer said a major change in Raiden's characterization is Revengeance, referring to him as a "the ultimate cyborg and also the ultimate killer" based on his darker persona that is explored in combat. The idea of Flynn's performance earned mixed response due to the tones he gives Raiden when interacting with allies and enemies. Raiden was compared with the lead characters from Devil May Cry and God of War favorably due to how they fight.
In the book Rules of Nature, Heather Alexandria, a former writer for Kotaku and Polygon, praised Raiden's dark persona as it causes an existential crisis in the protagonist's ideals of hero to his psychopath roots. Despite his anti-heroic tendencies, Raiden's humanity deeply affects BladeWolf, who stands out as a result of he being an artificial intelligence but manages to make his own rules after interacting with him several times. Another character addressed as a parallel is Sam who comes across as Raiden's rival and starts doubting his alliance with the final boss, Armstrong, to help Raiden even after his death by providing him his weapon. Although Armstrong is Raiden's final opponent, Rich Stanton of Eurogamer preferred the rematch against Sam, calling it "classic, a desert duel for the ages". Meanwhile, Rizky Anugrah Putra in the journal Pulchra Lingua: A Journal of Language Study, Literature & Linguistics examined how the final boss track "It Has to Be This Way" illustrated the conflict between Raiden and Armstrong and how both men wanting to make the world better, with Armstrong dreaming of America "becoming a country where every citizen can realize and fight for his dreams". However, despite being able to apprehend each other's viewpoints and knowing violence would only make things worse, Armstrong's ideals are so extreme that the only resolution is violent conflict, and the resulting destruction will bring change.
Raiden finding conviction with his inner past persona during Revengeance was noted to go with the ideas of enjoying the hack and slash mechanics, leading to the handling of violence in video games. In further analysis of Raiden's persona from Metal Gear Rising, PlayStation LifeStyle praised how the game makes a heavy analysis of Raiden's psychology when he starts questioning his missions' cause and delve into his psychotic instincts when meeting Monsoon. During this scene, Raiden allows himself to go back to his Jack the Ripper persona so that the children he has to save do not meet the same fate as a result of the George Sears Programm which aims to create more soldiers like Raiden. PlayStation Life Style found Raiden's mindset to be unique in gaming as both the protagonist and the gamer are addressed about all the previous missions explored before in the title as Raiden had already killed several soldiers to achiveve his means. This contrasts other violent video game protagonists Kratos from God of War or Nathan Drake from Uncharted whose actions are never questioned in their stories while Raiden instead accepts the sins he has committed.
See also
References
- ^ Hurley, Leon (November 22, 2012). "Metal Gear Rising main cyborgs explained – alliances, weapons and abilities". PlayStation Official Magazine. Archived from the original on November 27, 2012. Retrieved November 22, 2012.
- ^ "The Final Hours of Metal Gear Solid 2". GameSpot. Archived from the original on January 3, 2006. Retrieved July 3, 2011.
- ^ Ashcraft, Brian (September 27, 2011). "What Osama bin Laden and Metal Gear Solid Have in Common". Kotaku. Archived from the original on February 21, 2024. Retrieved November 22, 2011.
- ^ "MGS2 PRODUCTION BACKGROUND NOTES". Shinobu Webs. Archived from the original on July 9, 2013. Retrieved August 11, 2019.
- ^ Kojima Productions. The Document of Metal Gear Solid 2. Konami. Level/area: Making of Metal Gear Solid 2: Sons of Liberty.
- ^ James Howell & Ryan Payton (March 20, 2008). "The Kojima Productions Report Session 084". Kojima Productions. Archived from the original on 2009-06-04. Retrieved November 24, 2009.
- ^ "Metal Gear Saga Vol. 1". YouTube. 16 March 2014. Archived from the original on 2023-06-23. Retrieved 2023-06-23. 21m:10s
- ^ Kojima Productions. Metal Gear Solid 3: Subsistence. Konami. Level/area: Metal Gear Saga Vol. 1.
- ^ "The Making Of Metal Gear Solid 2 Sons Of Liberty". YouTube. May 2013. Archived from the original on 2023-06-23. Retrieved 2023-06-23. 17m:50s
- ^ "Yoji Shinkawa Interview: Segment 3". Konami. Archived from the original on October 19, 2013. Retrieved March 1, 2011.
- ^ "Metal Gear Solid 2 Production". Archived from the original on July 9, 2013. Retrieved August 11, 2019.
- ^ "Big Shell Infiltration ~ Contact Peter Stillman". Shinobu Wbes. Archived from the original on July 13, 2011. Retrieved August 11, 2019.
- ^ Kojima Productions. The Document of Metal Gear Solid 2. Konami.
- ^ "Interviews// Hideo Kojima on Metal Gear Rising". Spong. Archived from the original on 2018-11-28. Retrieved November 27, 2018.
- ^ Payton, Ryan. "The KP Report Session 027". Kojima Productions Report. mp.i.revo. Archived from the original on July 3, 2013. Retrieved February 17, 2012.
- ^ Courcier, Nicolas; Kanafi, Mehdi El; Brusseaux, Denis (19 February 2019). Metal Gear Solid: Hideo Kojima's Magnum Opus. Third Editions. p. 198. ISBN 978-2-37784-004-5. Archived from the original on 31 October 2023. Retrieved 26 June 2023.
- ^ Schirado, Tyler (January 5, 2012). "Hideo Kojima Talks Killing Snake, Project Ogre, Metal Gear Rising & More!". GameRant. Archived from the original on March 25, 2012. Retrieved February 20, 2012.
- ^ Metal Gear Solid 4: Guns of the Patriots Master Art Works. Example Product Manufacturer. 2009. p. 39. ASIN B0033910T0.
- ^ Making of Metal Gear Solid 4 (Blu-ray). Konami Digital Entertainment GmbH. 2008.
- ^ "Development". Konami. Archived from the original on April 27, 2009. Retrieved September 28, 2017.
- ^ "堀内賢雄さんが登場! 数々の制作秘話が明かされた『メタルギア ライジング リベンジェンス』ステージ". Dengeki Online (in Japanese). Archived from the original on February 5, 2019. Retrieved April 4, 2020.
- ^ Wesley Yin-Poole (September 13, 2010). "Metal Gear Solid: Rising Interview". Eurogamer. Archived from the original on September 17, 2010. Retrieved September 14, 2010.
- ^ Stephen Totilo (June 16, 2010). "Konami E3 Liveblog Is Right Here, Hopefully With Lightning And Whips". Kotaku. Archived from the original on June 19, 2010. Retrieved June 16, 2010.
- ^ Gatson, Martin (August 28, 2010). "Metal Gear Solid: Rising Preview". VideoGamer.com. Archived from the original on 2012-10-03. Retrieved August 29, 2011.
- ^ McWhertor, Michael (January 29, 2010). "Metal Gear Solid: Rising's Raiden Has Changed". Kotaku. Archived from the original on February 21, 2024. Retrieved July 15, 2011.
- ^ "E3 2012: Platinum details Metal Gear Rising: Revengeance". Edge. June 1, 2012. Archived from the original on June 4, 2012. Retrieved June 4, 2012.
- ^ Metal Gear Rising: Revengeance The Complete Official Guide. Piggyback. 2013. ISBN 978-0307897169.
- ^ "Kojima Productions Podcast Session 153". Kojima Productions. January 26, 2012. Archived from the original on April 7, 2013. Retrieved December 29, 2012.
- ^ "Statying True to Metal Gear". Platinum Games. Archived from the original on December 31, 2012. Retrieved April 5, 2020.
- ^ "Metal Gear Rising preview and interview – Platinum medal". Metro. June 11, 2012. Archived from the original on 2018-11-28. Retrieved November 27, 2018.
- ^ "The story of the 'chemical reaction' that gave Metal Gear Rising its Revengeance". Financial Post. Archived from the original on March 2, 2019. Retrieved November 27, 2018.
- ^ "Metal Gear Rising: Revengeance writer on future DLC and how the story got shifted years into the future". Polygon. 6 March 2013. Archived from the original on 2018-12-10. Retrieved December 9, 2018.
- ^ "Dos DLC de Metal Gear Rising serán precuelas" (in Spanish). Hobby Consolas. 6 March 2013. Archived from the original on 12 August 2019. Retrieved August 11, 2019.
- ^ "【TGS 2012】ゲストに雷電役の堀内賢雄さんを迎え、「斬る」気持ち良さから雷電の心の葛藤など、制作秘話も語られた「メタルギア ライジング リベンジェンス」ステージレポ". Gamer (in Japanese). Archived from the original on January 8, 2021. Retrieved April 5, 2020.
- ^ "How stealth came back into Metal Gear Rising: Revengeance". Shack News. 11 December 2012. Archived from the original on 25 September 2020. Retrieved March 12, 2020.
- ^ "Why Metal Gear Rising: Revengeance Has Parrying And Other Qs For PlatinumGames". Silicoenra. 11 December 2012. Archived from the original on 17 May 2022. Retrieved March 12, 2020.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: Your new Sneaking suit uses electrofiber technology, a by-product of fiber-optics research. The texture isn't far removed from rubber but the material protects against a wide range of toxic substances. The suit itself has a wide array of built-in sensors. It is referred to as "Smart Skin" in military R&D. Data about damage to different regions of the body, including blood loss, is exchanged between the suit and the intravenous nanomachines to create a bio-feedback system. ... They call this the "Skull Suit" in FOXHOUND.
- ^ Huntemann, Nina B.; Payne, Matthew Thomas (10 September 2009). Joystick Soldiers: The Politics of Play in Military Video Games. Routledge. p. 261. ISBN 978-1-135-84282-6. Archived from the original on 17 December 2023. Retrieved 17 December 2023.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Solid Snake: Olga asked me to give it to you. Besides, I'm not a big fan of blades.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: No, it was field training, when I was a kid. I lied, Snake. I have more field experience than I can remember. It's not VR that's doing this to me. / Solid Snake: Raiden, we don't carry guns to take people down. We're not here to help some politician either. / Raiden: You can say that because you're a legend, a hero. I'm Jack the Ripper, a dirty reminder -- of a terrible mistake.
- ^ Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. Konami.
Rosemary: After the Big Shell Incident, he became unstable. Memories began to resurface from his childhood when he fought for Solidus in the Liberian Civil War. And in the midst of all that ... The baby we had together ... It hadn't even been born yet. Jack slowly stopped coming home. And when he did, he'd be dead drunk, sometimes covered in cuts and bruises.
- ^ Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. Konami.
Raiden: I've got nothing to lose. / Snake: Don't be an idiot. You know you've got someone to protect. / Raiden: It was never going to work out for me. It even "rained" the day I was born.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Solid Snake: Listen, don't obsess over words so much. Find the meaning behind the words, then decide. You can find your own name. And your own future ... I know you didn't have much in terms of choices this time. But everything you felt, thought about during this mission is yours. And what you decide to do with them is your choice ... / Raiden: You mean start over? / Solid Snake: Yeah, a clean slate. A new name, new memories. Choose your own legacy. It's for you to decide. It's up to you
- ^ "CVG News". Computer and Video Games. Twitter. February 22, 2013. Archived from the original on June 23, 2013. Retrieved March 3, 2013.
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Raiden: You're right ... about me, I mean. I knew something was ... off. After the Patriots, I thought I could walk off the battlefield and into a normal life ... but here I am, surrounded by death, arguing philosophy with terrorists. I told myself this was about justice, about protecting the weak ... but I was wrong. / Monsoon: Then you admit it? / Raiden: I learned young that killing your enemies felt good. Really good. In America, my friends, my family ... they helped me forget the devil inside ... but who am I kidding? I was born to kill! The bit about my sword, that "means of justice" stuff? I guess I just needed something to keep "the Ripper" in check when I was knee-deep in bodies ... / Monsoon: You ... / Raiden: But you..all this ... is a wake-up call to what I really believe ... what I really am. / Monsoon: What are you saying / Raiden: I'm saying Jack is back!
- ^ 堀内 賢雄 (in Japanese). Kenyu Office. Archived from the original on September 28, 2011. Retrieved October 7, 2011.
- ^ "雷電現る! 堀内賢雄さんをゲストに迎えた『メタルギア ライジング リベンジェンス』ステージ【TGS2012】". Famitsu (in Japanese). Archived from the original on January 15, 2021. Retrieved April 4, 2020.
- ^ "Raiden Speaks! An interview with Quinton Flynn". The Gaming Liberty. May 21, 2011. Archived from the original on June 25, 2011. Retrieved June 30, 2011.
- ^ "METAL GEAR RISING : REVENGEANCE MURAL". End of the Line. 12 February 2013. Archived from the original on 19 October 2019. Retrieved April 4, 2020.
- ^ "QUINTON FLYNN (RAIDEN): THE KOJIMA – KONAMI SPLIT IS UNFORTUNATE, BUT THE METAL GEAR SERIES SHOULD CONTINUE REGARDLESS". Metal Gear Informer. 30 May 2015. Archived from the original on 21 September 2020. Retrieved April 8, 2020.
- ^ "MGS4's Raiden Speakes". IGN. June 18, 2008. Archived from the original on 2017-08-16. Retrieved August 16, 2017.
- ^ "Raiden Voice Actor "In The Dark" Regarding MGS: Rising". Game Informer. Archived from the original on August 31, 2019. Retrieved April 8, 2020.
- ^ Sinha, Ravi (May 26, 2015). "Konami Were Considering Metal Gear Rising 2, Kojima Break Up Unfortunate: Raiden's VA". Gaming Bolt. Archived from the original on 2018-12-04. Retrieved December 3, 2018.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: Just a precaution. You are now designated "Raiden." All right, Raiden. You've already covered infiltration in VR Training. / Raiden: I've completed three hundred missions in VR. I feel like some kind of legendary mercenary ...
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Rosemary: Jack, I'm a part of this mission. / Raiden: Colonel, what the hell is going on? / Colonel: Raiden, meet the mission analyst. She'll be overseeing the data saving and support.
- ^ Kojima Productions. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: You have two missions objectives. One: infiltrate the offshore decontamination facility "Big Shell" and safeguard the President and other hostages. And two: disarm the terrorists by any means necessary.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Olga: I was sent to provide you support. / Raiden: Support? Who sent you? The Colonel? / Olga: No ... the Patriots. ...My child is ... being held hostage by the Patriots.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: Are you two really an NGO? / Otacon: Insofar as we're a nonprofit organization of civilians advocating a cause, yes. The cause happens to be the eradication of Metal Gear. / Solid Snake: We work on our own. But it's a cause worth fighting for.
- ^ Kojima Productions. Metal Gear Solid 2: Sons of Liberty. Konami.
Solidus Snake: The eighties ... the civil war. You were one of the best among the child soldiers that fought in that conflict. When you were barely ten years old, you became the leader of the small boys unit ... I was your godfather, I named you.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: When the civil war ended, those of us who survived were taken in by NGO's. They gave me a new life in the States. I can't complain. But nothing's changed ... What I hate more than anything else in the world is my own past.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Otacon: I think it means ... you've been talking to an AI. / Raiden: That's impossible! / Otacon: The Colonel probably isn't GW per se. GW was most likely stimulating cortical activity in the dormant part of your brain through signal manipulation of your own nanomachines. The Colonel is in part your own creation, cobbled together from expectations and experience ...
- ^ Kojima Productions. Metal Gear Solid 2: Sons of Liberty. Konami.
Emma: GW is a system that allows the Patriots to decide what will be recorded in tomorrow's history.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Rosemary: No, it's something else. That day at Federal Hall two years ago—it wasn't a coincidence. I was ordered to keep an eye on you ... / Raiden: Keep an eye on me? / Rosemary: Yes—by the Patriots. / Raiden: You're a spy; ... / Rosemary: Jack, I thought I was acting, because that was my job. But I did fall in love with you, that wasn't an act.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: It's time for the final exercise. Raiden, take Solidus down. / Raiden: Think again! I'm through doing what I'm told! / Colonel: Oh really? Aren't you forgetting something? "If you die, my child dies." The termination of vital signals from your nanomachines means the death of Olga's child. Not to mention the death of Rose. She's wired the same way. / Raiden: Rose -- does she actually exist? / Colonel: (Using Rosemary's voice) Of course I do, Jack! You have to believe me! / Raiden: Damn ... / Colonel: It will be a fight to the death.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: Of course. This is where we first met ... I remember now -- Today is the day I met you. That's it. I think I found something to pass along to the future. He said all living things want their genes to live on. / Rosemary: Are you talking about the baby? / Raiden: Yeah. But genes aren't the only thing you pass on. There are too many things that aren't written into our DNA. It's up to us to teach that to our children.
- ^ Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. Konami.
Solid Snake: Jack's gone? I used to work with the guy. He saved Sunny from the Patriots. / Roy Campbell: He disappeared soon after that.
- ^ Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. Konami.
Snake: Raiden, where have you been all this time? What have you been doing? Finding what? / Raiden: The corpse of Big Boss. / Snake: What? / Raiden: I was asked to do this in exchange for Sunny's location. / Snake: Matka Pluku ... Big Mama.
- ^ Kojima Productions. Metal Gear Solid 4 Database. Konami. Level/area: Raiden.
- ^ Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. Konami.
Naomi Hunter: That's right. Raiden's blood is an older type of artificial blood that was used by the military ... Called white blood. After it's been in use for a while, the blood needs to be dialyzed ... Filtered. Right now, he's slipping into autotoxemia.
- ^ Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. Konami.
Snake: It's my duty to put an end to all of this. / Raiden: All right. I'll make sure they don't get through. / Otacon: Stay with me, Snake. Hold on until we insert the virus.
- ^ Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. Konami.
Raiden: You said miscarriage ... / Rosemary: I lied. I had a healthy baby boy. Roy pretended to by my husband ... To protect me ... And our son. Only until you'd completed your mission. To shield us from Patriot eyes ... / Raiden: I'll never leave you alone again. Like a scene from Beauty and the Beast. / Rosemary: Don't say that. You're no beast. You're my husband. And his father. And me ... I'm going to do my very best ... to be the wife and mother this family deserves.
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Sam: Now I see. You deny your weapon its purpose! It yearns to bathe in the blood of your enemies... but you hold it back! / Raiden: No... My sword is a tool of justice.
- ^ "Official E3 Preview of Metal Gear Rising: Revengeance". G4TV. June 4, 2012. Archived from the original on March 10, 2013. Retrieved August 29, 2012.
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Kevin: You sure you want the K-9000 there along for this one? / Raiden: I had the good Doktor make some adjustments along with the repairs. Remote wiping and AI wiping have been disabled. So yeah, so I say let's throw him a bone.
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Raiden:Are they making these kids into cyborgs?
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Raiden: I've taken Marshal HQ. / Boris: Raiden, what Sundowner said. / Raiden: I know. Anything that'll rival 9-11 cannot be good... and in three hours
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Armstong: Trust me, a little war can work wonder. / Raiden: So grease the gears with some innocent blood, is that it? / Armstrong: Relax Jack. It's a war on terror. We're not to kill out civilians.
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Raiden: Armstrong! I said my sword was a tool of justice. Not used in anger. Not used for vengeance. But now... Now I'm not so sure. And besides, this isn't my sword.
- ^ Platinum Games, Kojima Productions. Metal Gear Rising: Revengeance. Konami.
Raiden: Sorry Boris. / Boris: I understand, but then ... what will you do? / Raiden: I've got my own war to fight.
- ^ "Saving Private Raiden". 1UP.com. Archived from the original on January 16, 2013. Retrieved June 4, 2011.
- ^ Niizumi, Hirohiko (September 18, 2005). "TGS 2005: Metal Gear Raiden: Snake Eraser". GameSpot. Retrieved July 9, 2011.
- ^ "Charlie Schlatter". Behind the Voice Actors. Archived from the original on September 15, 2019. Retrieved August 12, 2019.
- ^ Pigna, Kris (October 17, 2007). "MGS: Portable Ops Plus Dated Nov. 13 for US". 1UP.com. Archived from the original on September 21, 2013. Retrieved February 19, 2012.
- ^ Gifford, Kevin (February 18, 2009). "Metal Gear Online adds Raiden, Vamp". 1UP.com. Archived from the original on October 19, 2012. Retrieved July 14, 2011.
- ^ Metal Gear Solid V: Ground Zeroes Jamais Vu trailer, Kojima Productions (2013).
Kazuhira Miller: But we've [MSF] got a secret weapon. A man [Raiden] from another world. A dark and distant future. A man turned into a war machine with no human body for those bastards [body-snatchers] to snatch. - ^ "Metal Gear Solid 5 Key Items locations: How to unlock all costumes and suits". Eurogamer.net. 2017-10-03. Archived from the original on 2023-07-23. Retrieved 2023-07-23.
- ^ Garner, Alex; Wood, Ashley (December 25, 2007). Metal Gear Solid: Sons Of Liberty Volume 2. IDW Publishing. ISBN 978-1-60010-111-3.
- ^ Benson, Raymond (November 24, 2009). Metal Gear Solid 2: The Novel: Sons of Liberty. Del Rey. ISBN 978-0-345-50343-5.
- ^ Torres, Ricardo (December 19, 2008). "Little Big Planet Update: Metal Gear Solid 4 Pack Impressions". GameSpot. Retrieved July 14, 2011.
- ^ "Evolution Skateboarding Hints & Cheats". GameSpot. Retrieved July 9, 2011.
- ^ Ivan, Tom (November 17, 2010). "Unlock Raiden in Assassin's Creed: Brotherhood". IGN. Archived from the original on August 11, 2019. Retrieved August 11, 2019.
- ^ Phillips, Tom (July 30, 2012). "PlayStation All-Stars Battle Royale leak outs characters, stages". Eurogamer. Archived from the original on August 1, 2012. Retrieved August 2, 2012.
- ^ "Solid Snake, Raiden, Xavier Woods y muchos más personajes se unen a Super Bomberman R con su nueva actualización". Vida Extra. 27 June 2018. Archived from the original on 25 September 2020. Retrieved September 14, 2019.
- ^ "History". Platinum Games. Archived from the original on 2018-12-14. Retrieved December 10, 2018.
- ^ "Dear God, 'Fortnite' Pulled Raiden's Child-Bearing Femboy Hips?". TheMarySue. 23 January 2024. Retrieved April 18, 2024.
- ^ Driver, Dale; Cardy, Simon (September 6, 2024). "Astro Bot: Every PlayStation Character - Easter Eggs". IGN. Retrieved September 7, 2024.
- ^ David Radd (November 10, 2009). "'Controversial' Games: Dealing with Fan Backlash". Industry Gamers. Archived from the original on November 18, 2009. Retrieved 2009-11-21.
- ^ Reparaz, Mikel (November 10, 2009). "5 reasons to hate Metal Gear Solid". GamesRadar. Archived from the original on February 21, 2024. Retrieved June 29, 2011.
- ^ Meikleham, Dave. "Shit characters who almost ruined their great games". GamesRadar. Archived from the original on February 21, 2024. Retrieved July 12, 2011.
- ^ Meikleham, Dave (December 10, 2009). "Gaming's most bizarre decisions". GamesRadar. Archived from the original on March 22, 2016. Retrieved July 12, 2011.
- ^ "DAVID HAYTER ON HIS ROLE AS SNAKE: 'I TRIED TO DO SOMETHING VERY SPECIFIC WITH THIS CHARACTER'". Metal Gear Informer. 6 April 2014. Archived from the original on 26 March 2020. Retrieved March 26, 2020.
- ^ Newman, James (2008). Playing with Videogames. Taylor & Francis. pp. 39–40. ISBN 978-0-415-38523-7.
- ^ Bramwell, Tom (December 3, 2002). "Metal Gear Solid 2 : Sons of Liberty - Review". Eurogamer. Archived from the original on August 26, 2011. Retrieved June 30, 2011.
- ^ "Biggest Surprise". GameSpot. Archived from the original on October 8, 2013. Retrieved February 4, 2012.
- ^ Meikleham, Dave (15 November 2010). "The Top 7 ... Games with mega plot twists you never saw coming". GamesRadar. Archived from the original on April 4, 2016. Retrieved July 12, 2011.
- ^ Cook, Dave (April 24, 2013). "The art of Metal Gear: Yoji Shinkawa's visual legacy". VG247. Archived from the original on April 26, 2013. Retrieved April 26, 2013.
- ^ Emmbrick, David (September 25, 2010). Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play. Lexington Books. p. 87. ISBN 978-0-7391-4700-9. Archived from the original on February 21, 2024. Retrieved December 3, 2020.
- ^ Emmbrick, David (September 25, 2010). Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play. Lexington Books. pp. 87–88. ISBN 978-0-7391-4700-9.
- ^ Ryan, Marie-Laure (2006). Avatars of story. University of Minnesota Press. p. 225. ISBN 978-0-8166-4686-9.
- ^ Emmbrick, David (September 25, 2010). Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play. Lexington Books. p. 89. ISBN 978-0-7391-4700-9.
- ^ Parish, Jeremy (6 March 2014). "The Two Snakes: Who's the Real Hero of the Metal Gear Saga?". Vg247. Retrieved April 13, 2024.
- ^ Wiltshire, Alex. "Flashback: How 'Metal Gear Solid 2' Foretold Our Post-Truth Future". Glixel. Rolling Stone. Archived from the original on 19 November 2016. Retrieved 16 November 2016.
- ^ "Super News Live – Latest News".
- ^ Kunzelman, Cameron (20 January 2017). "The Scary Political Relevance of 'Metal Gear Solid 2'". Archived from the original on 2017-02-23. Retrieved 2018-11-27.
- ^ Shaw, Pattrick (June 11, 2009). "Feature: Metal Gear Solid Rising: 6 Things to Expect from the Game". GamePro. Archived from the original on June 28, 2010. Retrieved June 30, 2011.
- ^ Mackenzie, Gavin. "Top 10 inappropriate outfits". Play. Archived from the original on May 3, 2011. Retrieved June 30, 2011.
- ^ "Top ten ninjas on PlayStation". Play. Archived from the original on March 13, 2010. Retrieved July 2, 2011.
- ^ Scheeden, Jeese (11 June 2008). "Top 10 Metal Gear Villains". IGN. Archived from the original on June 28, 2012. Retrieved July 2, 2011.
- ^ "E3 06: Metal Gear Solid 4 Extended Trailer Impressions". GameSpot. May 10, 2006. Retrieved July 14, 2011.
- ^ "Top 100 Video Game Moments". IGN. Archived from the original on March 3, 2012. Retrieved March 2, 2012.
- ^ Harper, Todd; Adams, Meghan Blythe; Taylor, Nicholas (19 October 2018). Queerness in Play. Springer. ISBN 978-3-319-90542-6. "Leeves notes 'the loss of Raiden's androgyny in Metal Gear Rising: Revengence (2013)' in which Raiden's already-altered body is largely replaced by cybernetic parts. His design is increasingly masculine across the three games as his body grows increasingly muscular and less human: like King, Raiden is forcibly normalized. Ultinately, many of the player-characters in Final Fantasy, along with Kirby, King, NiGHTS and Raiden, are a small sample of androgynous heroes in video games. However their presentation suggests that androgyny demands definition and correction at varying levels of coercive violence, even when that androgyny is, in fact, masculine leaning."
- ^ "Reuben Langdon (doblador Raiden) "confiesa" haber doblado a éste en Super Smash Bros". Meristation. Retrieved April 4, 2020.
- ^ Glifford, Kevin (February 10, 2010). "Snake Beats Mario, Is Coolest Video Game Character Ever". 1UP.com. Archived from the original on March 7, 2016. Retrieved March 10, 2010.
- ^ "Our Favorite Characters – Moral Conflict in Games and the Consequences of Raiden's Revengeance". PlayStation life Style. 6 June 2019. Archived from the original on 9 July 2023. Retrieved July 9, 2023.
- ^ Miekleham, Dave (2 June 2009). "E3 09: Why Metal Gear Solid: Rising will make you love Raiden". GamesRadar. Retrieved June 29, 2011.
- ^ "E3 09: Why Metal Gear Solid: Rising will make you love Raiden". Siliconera. September 4, 2012. Archived from the original on September 7, 2012. Retrieved September 6, 2012.
- ^ Brown, Peter (February 19, 2013). "Metal Gear Rising: Revengeance review". GameSpot. Archived from the original on 2013-02-20. Retrieved February 19, 2013.
- ^ "Metal Gear Rising: Revengeance review". GameTrailers. February 19, 2013. Archived from the original on 2013-02-22. Retrieved February 19, 2013.
- ^ Concepción, Miguel (February 19, 2013). "Metal Gear Rising: Revengeance Review – Outside the Box". The Escapist. Archived from the original on 2013-12-08. Retrieved February 21, 2013.
- ^ McWhertor, Michael. "Metal Gear Rising: Revengeance review: blood and thunder review". Polygon. Archived from the original on 2015-04-21. Retrieved 1 September 2015.
- ^ Dyer, Mitch (February 18, 2013). "Metal Gear Rising: Revengeance review". IGN. Archived from the original on 2013-02-21. Retrieved February 19, 2013.
- ^ "Metal Gear Rising: Revengeance review". Eurogamer. 19 February 2013. Archived from the original on 2013-02-19. Retrieved February 20, 2013.
- ^ "METAL GEAR RISING: REVENGEANCE (XBOX 360) REVIEW". CGMagonline. 19 February 2013. Archived from the original on 29 November 2019. Retrieved April 5, 2020.
- ^ Houghton, David (December 13, 2011). "Stop your delusional whining: Platinum's Metal Gear Rising is the best thing that could have happened". GamesRadar. Archived from the original on February 20, 2012. Retrieved February 20, 2012.
- ^ "Metal Gear Rising: Revengeance, Impresiones". Meristation (in Spanish). 2 July 2017. Archived from the original on 12 May 2021. Retrieved April 5, 2020.
- ^ Alexandria, Heather (2016). Rules of Nature. Lulu.com. ISBN 9781365194818.
- ^ "Metal Gear Rising: Revengeance - Jetstream Sam review". Eurogamer.net. 2013-04-18. Archived from the original on 2023-07-05. Retrieved 2023-07-05.
- ^ Putra, Rizky Anugrah (2022). "A Critical Discourse Analysis of How Background Music Exhilarates Metal Gear Rising: Revengeance's Narratives". Pulchra Lingua: A Journal of Language Study, Literature & Linguistics. 1 (2): 139–140. doi:10.58989/plj.v1i2.13.
- ^ Tringham, Neal Roger (2014). Science Fiction Video Games. Routledge. p. 307. ISBN 978-1482203882.
Further reading
- Faciane, Alex (February 3, 2013). "Catching up to Metal Gear Rising: Raiden's story so far". GameZone.
External links
- Media related to Raiden (Metal Gear) at Wikimedia Commons