Toonz
Release History
Toonz 3.0
Developed in 1993 for the IRIX operating system, Toonz was created and registered as a trademark. An exclusive distribution agreement was signed with Softimage, which distributed it as Creative Toonz. One year later, the product was used in some productions such as Amblimation's Balto.
Toonz 4.0
After Microsoft acquired Softimage, Toonz was optimized to run on Windows so that it could be marketed as Microsoft Toonz. Toonz underwent improvements on the tools and user interface for traditional cel animators. New features included the Pencil Test module, the Palette Editor, the Xsheet, the Ink and Paint module, and the Flip module, as well as more customizability by adding separate modules for scanning and rendering.
Toonz 5.0
Toonz 5.0 Harlequin now supported vector graphics, with continued support for raster graphics, either generated inside the program or scanned in from paper to allow users to step into paperless animation. Toonz was also made compatible with both Windows and Mac OS X for the first time.
Toonz 6.0 Harlequin and Bravo
Version 6.0 was made available as Toonz Harlequin, created in collaboration with Studio Ghibli, for traditional (with scanned graphics) and paperless animation workflows; and Toonz Bravo for paperless workflows only.
Toonz 6.3 ML
Version 6.3 ML ("ML" for "multi-language") introduced non-English language support. Other new features included raster-vector conversion, palette styles, and options for rendering image sequences and video clips. More specifically, Toonz Bravo 6.3 ML got animation libraries for characters and props; palettes with linked styles and smart color models; animation levels with numerically controlled transformation, links and dependencies among pegbars, cameras and table; visual effects, including a 2D particle engine; and batch rendering with render farms. Toonz Harlequin 6.3 ML also allowed paper drawings to be scanned, colorized, and refined within it.
Toonz 6.4 ML
Version 6.4 was still available as Toonz Harlequin and Toonz 6.4 Bravo!, with improvements on the Cleanup module and previewing, the new Black & White mode of scanning, editable DPI parameters, a new algorithm for the Raster-to-Vector Converter, the Interactive Color Editing and the Smart FX Schematic Editing.
Toonz 7.0
Version 7.0 introduced new features such as mesh deformation with bones, the ECMAScripts support for automation, new effects, drawing cleanup, symmetric backgrounds, 3D stereoscopic rendering among others.
Open-sourcing
On March 19, 2016, it was announced that Toonz would be released as free and open-source software as OpenToonz. The source code of OpenToonz was released under the BSD license to a GitHub repository on March 26, 2016. Digital Video will also continue to develop and market a Toonz Premium version. The source code has also been forked by other projects, such as Tahoma2D which focuses on ease of use, as well as a custom made version for the Morevna Project.
Usage
For films and TV
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For video games
References
- ^ "Here's Where To Download OpenToonz, Studio Ghibli's Free Animation Software". Cartoon Brew. 27 March 2016.
- ^ "Release OpenToonz V1.7.1". GitHub.
- ^ "LXer: Toonz is Open Sourced (OpenToonz) and source code is ready for download!".
- ^ "opentoonz/opentoonz". GitHub.
- ^ "Toonz goes Open source". Archived from the original on 2016-12-27. Retrieved 2016-12-27.
- ^ "Toonz Premium 7.3 at MIFA". Archived from the original on 2016-12-27. Retrieved 2016-12-27.
- ^ Moody, Annemarie (2009-07-14). "Studio Ghibli, Digital Video Team on Toonz". Animation World Network. Retrieved 2012-07-08.
- ^ "Interview with Serena Guidobaldi" (PDF). Retrieved 2012-07-11.
- ^ "Toonz". Trademark Electronic Search System (TESS). United States Patent and Trademark Office. January 23, 1996. Retrieved 29 July 2012.
- ^ "TheFreeLibrary". TheFreeLibrary. 1995-01-06. Retrieved 2012-07-08.
- ^ "TheFreeLibrary". TheFreeLibrary. 1995-08-08. Retrieved 2012-07-08.
- ^ "DesignTaxi". DesignTaxi. 2006-01-26. Retrieved 2012-07-08.
- ^ "Toonz 6.4 Datasheet" (PDF). Retrieved 2012-07-08.
- ^ "Toonz 7.0 Datasheet" (PDF). Retrieved 2012-07-08.
- ^ Amid Amidi (3 March 2016). "Toonz Software Used by Studio Ghibli and 'Futurama' Being Made Free and Open Source". Cartoon Brew.
- ^ "OpenToonz".
- ^ opentoonz on github.com
- ^ Editorial Team (25 December 2021). "OpenToonz VS Tahoma 2D - Ultimate Head-to-Head Comparison". Inspiration Tuts.
- ^ Stephen Egts (7 February 2017). "OpenToonz: Making high-end animation software accessible". Opensource.com.
- ^ The Art of Princess Mononoke, Page 169
- ^ Piero Angela. Superquark Matematica e Cartoni Animati con Digital Video Toonz. Retrieved 2012-07-11.
- ^ "Mary & The Witch's Flower 1st Film to Use Free OpenToonz Animation Software". Anime News Network. Retrieved 2020-09-19.
- ^ "'Mary and The Witch's Flower' First Feature to Use OpenToonz Software". Animation World Network. Retrieved 2020-09-19.
- ^ "'Mary And The Witch's Flower' Was Made With Free OpenToonz Animation Software". Cartoon Brew. 2017-08-24. Retrieved 2020-09-19.
- ^ Milligan, Mercedes (2017-07-25). "'Mary and the Witch's Flower' Is First Feature Made in OpenToonz". Animation Magazine. Retrieved 2020-09-19.
- ^ Dwango. "Cases of Introduction". GitHub. Retrieved 24 September 2024.
- ^ Oscar Cosulich. "Ecco Anastasia principessa Fox". La Repubblica. Retrieved 2012-07-08.
- ^ "The Deal with Toonz Premium and Toon Boom". 23 March 2022.
- ^ Jones-Quartey, Ian (2013-11-11). "Hey hey! I hope you don't mind me asking but…". Tumblr. Retrieved 1 January 2017.
- ^ "Section 3.1". Lspace.org. Retrieved 2012-07-08.
- ^ "Interview with Donald Wallace" (PDF). Retrieved 2012-07-08.
External links
- Official website
- Website for Toonz Premium 7.2 and later
- Historic website for Toonz versions up to 7.1
- OpenToonz on GitHub
- ^ "Toonz Harlequin 7.1". Retrieved 31 December 2016.